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Old 06-24-2012, 08:01 AM
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David198502 David198502 is offline
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thank you sooo much Kodiak!!!

will try that out immediately after i got my morning coffee....
what do you mean with "...the script does not differ the types.."?
would it be theoretically possible, that one airfield/spawnarea has a certain amount of different planetypes?for example 20E1s and 10E4s?is that what you mean with not differing in planetypes?
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Old 06-24-2012, 08:41 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by David198502 View Post
for example 20E1s and 10E4s?is that what you mean..
Yes thats what i mean , it should be possible.
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Old 06-24-2012, 08:44 AM
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ah ok,thats a neat possibility....and the transfer feature is probably, that if a plane spawns at one airfield, but lands at a different one, that it than will be transfered to the other "plane pool"...i guess.
those two features would be great!....but no worries,...im more than happy with the current script.but if you decide to add those features, please let me know...
i will try it out now, and report back...
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Old 06-24-2012, 08:53 AM
FG28_Kodiak FG28_Kodiak is offline
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BTW I made the script - it's your part to test it
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Old 06-24-2012, 09:45 AM
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i will take that duty with joy!
testing it now-report will follow soon
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Old 06-24-2012, 12:11 PM
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well Kodiak...this works perfect from what i have tested so far!great work.thank you!
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Old 06-25-2012, 07:25 AM
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ok Kodiak, as already mentioned, the script works perfect!
after a few tests on my own, some of my squad members tried a mission with this script.
it was great fun, and everything works....
but i have seen one minor thing, which is distracting a bit....if one bails out, the plane will disappear immediately.thats the only thing i would like to have changed.

on the other side, i like the fact, that if you spawn on a base(on ground), and leave the plane, it will get back into the pool as well.thats good if you forgot to change your loadout for example....
and i also like the fact, that the planes disappear in general after one leaves the plane...but when you are in a dogfight, it loooks weird, when the pilot in front of you bails out, and the plane suddenly is gone...besides, i think that one doesnt get the kill for it in this situation(though im not sure on this).

i assume, that i probably have to change only one line in the script to cure this problem, but i dont know which one....
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