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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-21-2012, 12:23 PM
philip.ed's Avatar
philip.ed philip.ed is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
No Philip! Those are your words.

I would like a continual improvement of the series so as new content and features are introduced they become available in the previous titles. Just like in the original IL2 series.

Earlier theatres in IL2 never became stale because as the series expanded the improvements effected the entire series.

The 'final state' that this topic is titled means that it will not change or improve thereafter. That will be the death knell of the title.

Do you want COD to enter a 'final state'?

Cheers!
I see what you mean, and I agree with you. 'Final state' sounds very foreboding.
However, I'd rather see an effort made to move it closer to that state, instead of diverting resources to new products.
Finish Moscow (by finish I mean get it up to a more than acceptable level) and then revisit CloD and work on it, model the later channel battles after the BoB, perhaps go back and focus on the BoF and then use the existing models to expand into the MTO.
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Old 06-21-2012, 03:18 PM
Stublerone Stublerone is offline
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@Skoshi: You know what I mean with my post... Just wanted to say that higher viewing range on same detail have big effect. That is, why shooter are looking so detailed: because they drastically screw down the distance to get more detail, or polygons, as you say.

On the detail where clod is graphically and what is happening on the playground and with reference to the disadvantages of a streaming engine, we shouldn't wonder, why this game is so hungry on ram, vram, disc speed, cpu and gpu.

Sure it is not satisfying for most of us, bit this should be taken into account, when comparing the game to a shooter. Arma is also not running very fast. It is buggy, bit also uses streaming engine and has a lot of events going on on the map. In arma you just get the fps, which the server is able to provide u.
Warfare at the beginning =sufficient fps and after some hours of playing, there is so much to calculate for the server, that your fps decrease more and more.

Streaming engine =a lot of cool possibilities and recommended for big maps and scenarios, but on the other side still not fast performing due to high workload for server and some restrictions in current hardware.

I bet, that it will run great, if hardware gets the suficcient ports to interact fast enough in all kinds of ways.
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Old 06-21-2012, 10:33 PM
jf1981 jf1981 is offline
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Originally Posted by philip.ed View Post
I see what you mean, and I agree with you. 'Final state' sounds very foreboding.
Fully agree with you, not final state in that sense, only end of the main issues that prevent it from its potential.
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