Quote:
Originally Posted by Stublerone
@jf1981 and to the whole com: In graphic issues, please never compare it to the actual fps games, because it is like comparing a truck with a race car.
I hope you know, that a new fps game is getting smaller and smaller viewing distances to get the graphics managed. Viewing distance = always fps killer. And we are talking about distances 100 times more than in crysis. Just to add that fact to your comparison.
Games with high viewing ranges and large areas nowadays uses streaming engines, which are still not as sufficient than normal engines. I dont know any game with large areas and imressive details, graphics and viewing range combined in a fully satisfying performance. It is simply very difficult.
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actually the fps killer is not the distance, is the amount of polygons rendered. a space simulation can be very fast, also if the galaxy is far far away.