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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy.

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  #1  
Old 06-18-2012, 09:05 AM
cairn cairn is offline
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Originally Posted by JamesB View Post
Any plans to make this Space Rangers challenging, like Space Rangers 1? I felt you were trying to target a more mass audience with Space Rangers 2 by making it much easier.
You obviously haven't played Space Rangers 2 with everything on it's hardest difficulty have you? It's nearly impossible to beat. In fact, I haven't been able to yet, and I didn't even have it all the way. The Dominators inevitably take over too many sectors, leaving you with only 1 or 2 systems to defend. Then it gets a little easier to maintain defenses, but research is so slow, and often the Dominators manage to take out critical stations, and Dominators seem to always be too far ahead that you can't even escape when you need to run away.

However, I will admit this little annoyance, if you can last long enough defending at least that one last system, eventually, for some reason, near the end of the tech tree, but not quite the end, the coalition forces start to slowly gain the upper hand and gain systems back periodically until they reach a point where you're pretty much not even needed anymore because the coalition is winning at least a tenth of the systems they attempt to take back and no longer losing more than a couple every so often. At that point you might as well just do whatever because anything you do against the Dominators will only expedite the inevitable victory of the coalition and end your game. In fact, if you wait long enough, you aren't even needed to take down the final bosses. Eventually the coalition will happen to take each one down.
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  #2  
Old 06-18-2012, 10:07 AM
omegaweapon omegaweapon is offline
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Originally Posted by cairn View Post
You obviously haven't played Space Rangers 2 with everything on it's hardest difficulty
i think he didnt play on reboot in reboot dominators are much more aggressive and way faster (i saw 1000 speed shtip and actually its is why in reboot dominators are harder)
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Originally Posted by cairn View Post
it's nearly impossible to beat. In fact, I haven't been able to yet, and I didn't even have it all the way. The Dominators inevitably take over too many sectors, leaving you with only 1 or 2 systems to defend.
coalitions systems must goes down to atleast of 5 systems so blazer and terron dont attack u or u definitly die, actually this is what u should in hardest diffictuly

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Originally Posted by cairn View Post
However, I will admit this little annoyance, if you can last long enough defending at least that one last system, eventually, for some reason, near the end of the tech tree, but not quite the end, the coalition forces start to slowly gain the upper hand and gain systems back periodically until they reach a point where you're pretty much not even needed anymore because the coalition is winning at least a tenth of the systems they attempt to take back and no longer losing more than a couple every so often.
well this is sad but true only the first 5-10 years of game is chalanging
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Originally Posted by cairn View Post
At that point you might as well just do whatever because anything you do against the Dominators will only expedite the inevitable victory of the coalition and end your game. In fact, if you wait long enough, you aren't even needed to take down the final bosses. Eventually the coalition will happen to take each one down.
its impossible for AI to take down any of the bosses in hardboil difficulty even players have hard time to take them down (u can do it with rock with 5 vertixes and just use auto attack hopefully your weapons dont fail in the middle of battle) u are definitly needed to end the game (by using the programs), well i forget about keller that is impossible to beat out of hyperspace
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  #3  
Old 07-07-2012, 02:51 AM
Joofl Joofl is offline
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Really excited about the announcement of this game, as I thoroughly enjoyed the previous releases. I do, however, have one question I'd like to ask.

Upon browsing the website briefly, it was immediately clear that whoever was responsible for most of the written content doesn't have a particularly firm grasp on the English language. Will a translator/interpreter be at hand to write/proof read the dialogue for the final release? I find that in text-intensive games it becomes really distracting and somewhat irritating if the writing makes little sense.

Sorry if this offends anyone, I was just curious.
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  #4  
Old 11-27-2012, 01:17 AM
Thraka Thraka is offline
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I'm excited too. I wish I could buy it now. It would be great if they also released any tools they use. The only reason Space Rangers 2 HD is coming is because of all the fans who keep buying different versions when they are released, and keep suggesting it to friends. I wish there was a SR3...

I never play the planetary battles though.
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  #5  
Old 12-09-2012, 01:29 AM
rawmilk905 rawmilk905 is offline
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I am looking forward to this release and hoping to see it on GOG.com! Perhaps the English (and other?) translations will be improved, as the poor translation was something of an obstacle, especially with text based, logic puzzle missions.
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  #6  
Old 09-25-2013, 10:24 PM
misahalfar misahalfar is offline
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IS there any update of release date?
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  #7  
Old 09-30-2013, 11:53 AM
jake21 jake21 is offline
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Kind of wish they did a better job on the PR front
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I heard the game was previewed recently at one of the game conferences (2 weeks ago?) and there was a very brief mention in rpgwatch - they commented on this game along with AOW3.
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