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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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There was a poll months ago, sigle player people were like 20%...
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#12
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And I agree, the AI is also important for the online play... no question.
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 06-16-2012 at 10:20 AM. |
#13
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![]() Sounds legit. |
#14
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No more AI? Then why are you still playing historical combat flight sims? Because if you remove AI you will not get a serious representation of the historical environment but a pointless, shallow gangbang between fighters. No thanks ... I'll pass.
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#15
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Sounds absolutely thrilling, cant wait to set off on my 3 month u-boat cruise.
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#16
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i have never seen 20+ bombers in formation, flown by humans, and probably i never will.for those scenarios, which are essential in simulating any historical air combat, you just need ai. sorry, but your opinion is....... anyway, you are probably stating, what we will face with 1c next project....no ai,pay to play on small maps against tanks and maybe even submarines, while the flight models suffer.... i dont know, and i have to wait for the announcement, but somehow i have the feeling, that cliffs was my last purchase from maddox games.. |
#17
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gents, please go and cast your vote in bugtracker's AI relevant issues from the "AI and communication" il2bugtracker issues.. thread
and understand once and for all, that the vast majority of this game's customers are offline players, and that AI is needed for online persistent battlefield simulation anyway. |
#18
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With the June deadline to announce what they are up to, we should have some answers by 2 weeks.
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#19
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I think this question is just filler .. the real question is, when do we get access to SDK, so we can fix AI bugs!
I whole heartly support the hard work the new russian team are doing to fix bugs ASAP but the bug list is growing faster, i think. And when you see bug reports like "the 98.76 octain fuel is only giving 123.78645 plbs of thrust on a winters day last sepquemby .. " and many people support this .. bug ? when the game doesn't have a proper "1946 like" mission recorder, you can see getting proper game play for offliners is going to take forever! ![]() I really need access to the source code .. for dummies! ![]() .
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#20
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