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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 06-16-2012, 09:32 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Force10 View Post
That's the spirit....just kiss 70% of the COD gamers goodbye that play offline, makes complete sense.
There was a poll months ago, sigle player people were like 20%...
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  #12  
Old 06-16-2012, 10:18 AM
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VO101_Tom VO101_Tom is offline
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Originally Posted by 5./JG27.Farber View Post
There was a poll months ago, sigle player people were like 20%...
Hi. pls do not forget that the majority of players do not come here every day, in fact, the majority of players are not registered, they are who prefer offline play. (I say this based on the Hungarian community, il-2 and clod). On this basis, 70 percent more believable than the 20...

And I agree, the AI ​​is also important for the online play... no question.
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Last edited by VO101_Tom; 06-16-2012 at 10:20 AM.
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  #13  
Old 06-16-2012, 10:18 AM
ParaB ParaB is offline
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Originally Posted by 5./JG27.Farber View Post
There was a poll months ago, sigle player people were like 20%...
You mean a poll in an online forum where 99% of the customers don't even bother to register?



Sounds legit.
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  #14  
Old 06-16-2012, 10:37 AM
csThor csThor is offline
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No more AI? Then why are you still playing historical combat flight sims? Because if you remove AI you will not get a serious representation of the historical environment but a pointless, shallow gangbang between fighters. No thanks ... I'll pass.
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  #15  
Old 06-16-2012, 10:56 AM
whoarmongar whoarmongar is offline
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Sounds absolutely thrilling, cant wait to set off on my 3 month u-boat cruise.
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  #16  
Old 06-16-2012, 10:57 AM
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David198502 David198502 is offline
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Originally Posted by BG-09 View Post
Well...gentlemen...

I think that we do not need AI at all, because, there are enough phisical models developed for first person simulation.

Now we have tanks, we have aircrafts, we will have some ships..probably. I am sure.

Soon this simulator will become all round war simulation.
If you see a tank, he is man driven and operated, if you see a submarine it is man driven and operated, same for the aircrafts.
My oppinion is:
The development team is loosing their time with AI. Thats all.

The better way is for example:
6 aircrafts fliable;
6 tanks drivable;
2 submarines drivable;
2 anty-submarine ships drivable;
2 heavy destroyer ships drivable;
2 trucs drivable;
2 anty tank guns operable;
2 anty aircraft guns operable;

and thats all +PLUS very detayled 3D models and phisics models.

There will be real war simulation! Man agains man.

Regards!
no ai is horrible even for online gaming.do we need ai?of course we do.
i have never seen 20+ bombers in formation, flown by humans, and probably i never will.for those scenarios, which are essential in simulating any historical air combat, you just need ai. sorry, but your opinion is.......

anyway, you are probably stating, what we will face with 1c next project....no ai,pay to play on small maps against tanks and maybe even submarines, while the flight models suffer....

i dont know, and i have to wait for the announcement, but somehow i have the feeling, that cliffs was my last purchase from maddox games..
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  #17  
Old 06-16-2012, 11:46 AM
adonys adonys is offline
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gents, please go and cast your vote in bugtracker's AI relevant issues from the "AI and communication" il2bugtracker issues.. thread

and understand once and for all, that the vast majority of this game's customers are offline players, and that AI is needed for online persistent battlefield simulation anyway.
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  #18  
Old 06-16-2012, 12:57 PM
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SlipBall SlipBall is offline
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With the June deadline to announce what they are up to, we should have some answers by 2 weeks.
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  #19  
Old 06-16-2012, 01:13 PM
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He111 He111 is offline
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I think this question is just filler .. the real question is, when do we get access to SDK, so we can fix AI bugs!

I whole heartly support the hard work the new russian team are doing to fix bugs ASAP but the bug list is growing faster, i think. And when you see bug reports like "the 98.76 octain fuel is only giving 123.78645 plbs of thrust on a winters day last sepquemby .. " and many people support this .. bug ? when the game doesn't have a proper "1946 like" mission recorder, you can see getting proper game play for offliners is going to take forever!

I really need access to the source code .. for dummies!

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  #20  
Old 06-16-2012, 01:20 PM
skouras skouras is offline
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Originally Posted by Madfish View Post
No AI? So that means bombers without crew? Tanks without crew? Ships without crew? Useless...

There will ALWAYS be the need for AI. You don't seriously believe that there will be 500 players available to make even the smallest of battles happen do you?
agreed
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