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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I tried Nvidia's 3D Vision and my take was similar to Brassem's. The cockpit looked spectacular, but I found artefacting outside the cockpit to be distracting and immersion-killing. Frame rates were not an issue on my system. I decided for the time being that 3D Vision with Cliffs of Dover is not yet ready for prime time IMHO.
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#2
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I had the old nvidia 3d in il2 and the dots looked like nats, that I wanted to swat at all the time
![]() The fps trade off would be a deal killer for me with the new version.
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#3
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thanks guys ...and yess i know it reduce the framerate but i wil give it a try anyway .
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#4
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I thought the crossair was good. I was expecting the 3d drivers to draw the crossair as part of the user interface and put it at 0 depth which is the usual problem that makers you see two crossairs.
What I found was that the crossair was drawn with appropriate depth. It appeared well behind the glass and I was able to aim with it and not see double crossairs. This surprised me so I played on a bit. What made me give up was the fact that I couldn't use my 3d software to fine tune it. Most games I have to set up and fine tune the 3d effects... shadows, reflections, post processing, depth, convergence... But COD wont let me access any of these options and it was too raw as it is. The RAF tracers look particularly good in 3d. I look forward to the day I can see my spitfires tracers arching into the screen and dancing across the wings of a 109 in depth! |
#5
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