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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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The way i see it working: 1) Switch to bombardier's seat. 2) Activate "command" mode (new keybinding) 3) The AI keeps the plane level. Up till now it's like a level stabilizer. 4) From this point on the similarities with level stab end. The player uses the same keybindings that are used to command left/right turns from the luftwaffe autopilots, but these have a different effect in "command" mode. 5) Every time the player taps these keys, the AI that is flying the plane is starting a gentle turn to the left/right. 6) Unlike the autopilot function (where the AP turns until the gyro heading matches the requested one), in command mode the turn continues until the bombardier explicitly tells the pilot to level off. This can be done by tapping the keys in the opposite direction: if you told the AI to steer left, pressing the key to steer right will level the plane off, and so on. 7) There would be a slight delay in matching commands to aircraft actions to simulate the time needed for the pilot to react (just like it happens with the AP to simulate their gyro-driven nature) Such a function would not only solve the current problem, but also efficiently simulate the real thing and whatever gains and disadvantages exist in talking the pilot through the bomb run. + no need to use autopilots even in aircraft that have them aircraft with no autopilots can level bomb with some precision even if only one human player is crewing them - less precise than autopilots due to the need to issue "level off" commands If you guys like this idea, by all means add it as a suggested feature to the bugtracker. Quote:
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Thank you both for replying with extra information (duh, i totally forgot about the MG-FF/M on the 110s! it's already in the sim because E-4s have it, so it would be no biggie to add it ![]() I think that maybe we should open a thread only for bomber/twin-engined aircraft issues to generate some buzz. Many of these are small details that seem to be simple mismatch errors when typing the code (to the tune of replacing "left" with "right" or "true" with "false"), especially the control reversal bugs and instruments or equipment that are already present in the sim and work in one plane but not in another. If they are quick and simple fixes like that, getting the attention of the dev team with a separate thread might help us get faster results, maybe even squeeze a couple of fixes into the upcoming test patch. I encourage everyone with experience in bombers to post in such a thread in the main forum section (so that we also don't have to derail this one ![]() the sim's bombers in general (doesn't have to be multi-engined, the stuka qualifies too) twin-engined aircraft So, we are essentially looking at all bombers plus the dual-role 110. Last edited by Blackdog_kt; 06-09-2012 at 01:32 AM. |
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