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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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There seems to be a need to strike a balance between realistic FM and gameplay. If the spit, hurri and 109,190 were modelled correctly. Does anyone think that the gameplay will be good?
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#2
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u saw those pictures?
http://airwarfare.com/sow/index.php/...d=2#photoid=41 To the left: More planes, Il2, I-16, Ju-88, Lagg-3 to the right: tanks, villages |
#3
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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#4
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Thanks for the update. I am really looking forward to seeing what you have in store for us.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#5
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Oh man, THAT is sig-worthy stuff right there!
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#6
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Thanks for the update !
hmm i read the post about the 1C Il-2 based MMO . . . just wondering what engine will it be the 1946 or the CLOD / Moscow one? But that'll be in the announcement . . . I kept laughing at the posts saying IL-2 is hardcore . . . actually there's another thread and the MMO will use CLOD engine . . . awesome. Last edited by hiro; 06-03-2012 at 06:56 AM. |
#7
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Funny that they develop something new, but don't update the official homepage of Il2 Cliffs of Dover. The section 'planes' was never processed!
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#8
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I totally agree. I really do.
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#9
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@The Developers
It been a while since I ditched the game. Currently I am waiting for the next patch. Then it dawned on me. I think your guys are not taking advantage of the Steam system. One of the advantages should be an easier patching since all of our players have to be logged in to Steam (which I think sucks but since it is there, the advantages should be used to the max ![]() Why not rolling out smaller fixes as they are corrected. Like the bad ground handling of the Blenheim or one of the other minor bugs. It is a question of psycology; "Seeing is beliving" The community would get a feeling of somthing IS happening. ![]() As it is all we have are the developer updates and the 'beta' program. Without a build-in MOD switcher in COD (like the JGME) the 'beta' program is not very attractive. It devide the community into beta's and non-beta pilots. Over this long haul I have gotten the 'feeling' (back to seeing is beliveing ![]() So I suggest Steams abilities to the max. Don't be affraid. Steams own people are harassing us with updates to Steam all the time so your patches will shine out because they will actually have value to the users.
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#10
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I agree, but for some unknown (daft?) reason the development team keep tripping them selves up repeatedly by trying to fix everything in one go. I cant for the life of me understand why they choose this approach. Surely fixing one bug at the time (i know, this affects that and that effects this and so on, but still) must be easier than working on a multitude of problems at the same time to the extent that they, in the end, dont see the forest for all the trees. Btw, maby this MMO thingy is the never seen in a flightsim before feature Luthier mentioned a few months back. |
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