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#1631
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#1632
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I miss Tree. I'd like to hear his take on all this.
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#1633
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Well to weigh in on this MMO conversation. I am a beta tester for War Thunder, and it IS arcade mode.......for now. However, when played in the cockpit, it is as rewarding as anything I have experienced in CoD. I am taking the game modes with a grain of salt in anticipation of the editor, dynamic campaigns and large scale war that will also offer tank and ship battles (you will be able to control them individualy). The FM's feel ok, the complexity is about at the level of Wings of Prey, or 1946.
Thats about all I can say about it due to the NDA, but I can tell you I have never CTD'd out of a session. The game runs incredibly smooth. Those two things alone have me playing it more than CoD. Lots of people love to rank up (Im not one of them TBH) but it does keep you coming back to try and edge in a few more points. We'll have to see how they other game modes are managed (full real historic battles) but over all I would not count WT WOP out just yet. |
#1634
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I don't think the twin MMO (thunder and WOW planes
![]() The level of detail is greater and those engines (dcs and CLOD) are better than the old IL-2 1946 (which thunder has and WOWP will probably copy) Also the type of flyer one will cater to is different. Thunder and WOWP will be for the gamer set, who probably have a mmorpg account, dabble in Call of Duty series games, have a console, while CLOD and DCS will be for the simmers. I'm glad WOWP and Thunder are out. If they get the air / ground / sea epic action feel down, it will motivate Il-2 devs to get the same in their game (while retaining the sim feel of the game) I think its good, because the more then genre is out there, the more developers willing to take a chance at making a great ww2 flight sim. Heck it may even return to the golden age of simming where we had lots to chose from. Someone mentioned the devs don't have a direction in the game. They do. Look back to IL-2 1946's and the roadmap is similar (note I didn't say the same). One aspect is making it close as a sim as possible (given restrictions of hardware / software) regarding details. Then the other is releasing new plane sets / vehicles / theater of operations per iteration of game until all of WW 2 and Korea are covered. It's just the complexity and issues are much to handle, and they are doing the best they can. --------- Just some notes about MMO's . . . one of the main problem with cash cow MMO's is the more cash is flowing in, the more the game approaches the radar of hackers and cheaters. I remember in Il-2 people could spot cheaters really easily, and since alot of vets knew how certain planes flew / handled / weaponry etc. But in mmo's with lots of accounts and servers, the cat and mouse game usually ends up the haxors playing the cat. MMORGP's is a fact. Take WOW (world of warcraft), Blizzard rakes in millions and they have teams dedicated to catching cheaters. But cheating happens, and alot of it has to do with the guys/gals used to catch cheaters or help the players (game / dungeon master role) as they tend to pass code / help out friends. The game code is very mature, so the devs know all aspects of it and the new guys taking over, will have documentation out of their ears to figure something out. But the thing is, exploits are easy because alot of non devs had managed to piece the code together over the years and also architecture wise have found certain holes . . . The game is based on a simulated dice roll, and I got lucky and got included in a guild where they had game hacks to always get the top % of their rolls. The game got easy and very boring afterwards. It was fun at first, being like Neo in the Matrix but it got boring. WOWP and Thunder doesn't have the $$ and manpower blizzard has, and so their defenses against hacking will have lot less resources. Il-2 was able to get away because the community usually played watchdog. the problem with MMO's is the community is more fragmented due to the size . . . . Another thing . . . I'm wondering how they handle the complexity. Will they take IL-2's route, where more complex engine handling and skill at engine management and things like trim, will allow an edge over some that has arcade settings? Also the balance factor, they say experten and newbs will be in the same scenario. Strangely enough if someone has wonder woman view vs full on, even experten in full on will find it harder if intermediates have wonder woman? Then there's the experience points, so say someone racks up tons of exp, he's an expert right? So that means he only gets full CEM and full cockpit only . . . Also usually MMO's need to keep the guys playing for a long time, and if they have people needing massive points to slowly unlock all the planets or play though campaigns to unlock planes that take forever (and keep them on their monthly tab) people will lose interest. Or if heavily experienced they get "rpg" (role playing game bonus) like if flying through fog, they can see further, or cross wind landings affect them less etc . .. they get more hits on gun fire (provided both are shooting correctly according to ww2 standards and deflection and convergence equal to a not experienced game wise, player) etc but then you'll have uber super players, and that's the inherent problem of the rpg aspect. If people play MMO style games for a long time they expect to get rewarded for it . . . and this can unbalance things. It's just easier to CLOD and IL-2 style, then its just a matter of skill. |
#1635
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I've noticed that some people seem to think that one can either be a gamer or a simmer. ![]() We are out there, you know! ![]() Though it has to be said..... flying CloD has totally ruined all my other, more arcadey, flight games. ![]() Last edited by Volksieg; 06-01-2012 at 06:48 AM. |
#1636
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Friday Update will be late in the evening.
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#1637
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__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#1638
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Thank you very much!
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#1639
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Cue the drum roll .....................................
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#1640
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Thx !
Question : update may concerne news or stuff as recovering hits effects, etc... ? |
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