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Technical threads All discussions about technical issues |
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#21
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Glad you got it working. The FX anti-aliasing is pretty subtle. It's more noticeable on some kinds of closer edge details than as an overall smoothing effect.
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#22
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Ho.ly.crap. Your set up is brilliant Les, this is fantastic! I just hopped in after not seeing too much difference from your screenshots and.. the colour is just perfect! The blue bloom reminds me of DCS HDR (on the cold setting) which I've always hated, but with this it goes perfectly with the ground colour. Sunset and sunrise are also much less pink.
Thanks so much for this, I'll do some more tweaking too as I have some rather controversial opinions on what makes a game look good. |
#23
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#24
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Adjusting the actual values by Alt-Tab-ing and changing the numerical values while fine tuning and setting things up is a bit awkward, but you soon find the proper direction and range to move the numbers in. A slider type GUI utility would be handy for that, but I think this whole colour/effect aspect of the program has been dropped by the guy who was working on it as it's no longer included in later versions of the injectFxaa utility. I like the fact any adjustments I've made can be toggled on and off, so if for example I want the more spectacular sunset back I can just press the Pause/Break/ScrLk button and there it is. Keeping different effects settings files zipped up near the game's exe. and swapping the files around could also allow the fairly convenient use of a variety of totally different looks. |
#25
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please make this as a mod ![]() |
#26
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Here are some of my comparison shots...
1st image is default, 2nd my version. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I think it looks a lot better, obviously it is subjective and the look will depend on your monitor and its settings. There are my injFX_Settings.h tonemap settings. Code:
/*--------------------------------------------------- TONEMAP --------------------------------------------------------------*/ #define Gamma 1.20 #define Exposure 0.00 #define Saturation -0.40 // use negative values for less saturation. #define BlueShift 0.05 // Higher = more blue in image. #define Bleach 0.10 // Bleach bypass, higher = stronger effect #define Defog 0.055 // Strength of Lens Colors. #define FogColor float4(0.00, 0.90, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White. |
#27
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hey TOMMY the default is from original COD or from LES original zip
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#28
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1st image is with the mod turned off, i.e original CLOD, 2nd my version. Using the setting shown.
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#29
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thanks buddy
it has not much difference from the original zip that post LES At least on my screen |
#30
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__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
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