The only way you can make any sort of assessment on ac characteristics is to fly both with similar skill. I do fly both but am a better 109 pilot than spit/hurry. After the patch its harder to get a kill, red and blue. If you can get hits on a 109 in a extended dog fight that end low the spit will get the kill when the 109 stalls and hits the deck.
It's so dangerous to turn in the 109 now with it's new stall habits. Once in a stall it takes a hell of a lot of hight to recover (like five times more than before). After flying blue with limited success switched to red when they were out numbered. I felt sorry for the 109 pilots as all you have to do when he gets you in range is turn and he just can't. If he slows to match your turn he is as good as dead. Either he'll stall to the ground or you'll out turn him in just 1 turn and be on his 6.
As I said this is what I have found and there is always exceptions.
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