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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2012, 12:56 PM
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louisv louisv is offline
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Quote:
Originally Posted by Melbourne, FL View Post
Actually I like the new effect. I don't know how realistic it is but I can imagine that the prop disc might be rather bright if the sun shines at it from the right angle.

Alexander
It all depends on the angle with the Sun of course.

In some situations, notably on landing with the sun low through the prop (idling is the worst), or directly behind you, it can have a nasty hypnotic effect.

I think the problem is worse in real life actually.
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  #2  
Old 05-19-2012, 01:08 PM
ATAG_Septic ATAG_Septic is offline
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I like the reflections, they can be seen on distant aircraft with the sun behind them, which might add a tactical consideration.

Cheers,

Septic.
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Old 05-19-2012, 01:26 PM
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Rjel Rjel is offline
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I definitely don't care for it either. I have the same "stutter" in the prop animation as mentioned above. I'd prefer what was used in the game previous to the last patch.
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Old 05-19-2012, 01:41 PM
Jaws2002 Jaws2002 is offline
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The new prop effect is retarded.
Good luck trying to bounce someone out of the sun. The moment you point the tail towards the sun the plane you want to bounce disapears in that blurry mess.

Someone should send this guys up in a plane.
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Old 05-20-2012, 02:07 AM
Blakduk Blakduk is offline
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I prefer the prop we had before the patch- i think the effect is somewhat overdone.
I've flown a lot in single engine planes and it's rare to become aware of the prop in front of you. It does happen, but from a very limited angle and typically with a dark sky in front and sun behind. Usually once your engine has fired up the prop disappears into a faint disc that is practically invisible. I think it has something to do with seeing the prop's plane of travel from directly behind it (practically 90 degrees)- it is much easier to see the prop if you're seeing it from a slight angle, such as outside the plane or looking at a prop that's on the wing.
By the way, the reason i'm not a qualified pilot is because i have epilepsy. Luckily for me flashing lights is not a trigger for my fits. I get annoyed the scar in my brain stops me from piloting for real and the idiotic warning at the start of CoD interferes with my virtual flying as well
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Old 05-20-2012, 02:24 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Jaws2002 View Post
Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy.
All fighter pilots talk about how dangerous it was to attack with the sun in your back.
Dicta Boelke particulary warned about the great danger of attacking from the sun.
RAF made posters with this warnings in ww2.

One does not necessarily negate the other. It was combat, of course they would prefer a bit of prop reflection (if it exists) as long as the situation gave them an advantage.

All i'm saying is, people who fly real aircraft say that it is an issue, it's pronounced enough to be mentioned in their training and it gets worse the lower the RPM is.

If you want we could debate how well done the effect is, but i don't have any first hand experience to compare. There are some more people posting in the thread who fly real aircraft and they say it's overdone, so i'll go with that. They don't say non-existent mind you, they say it's overdone because in reality you can focus beyond the prop. In other words, you can ignore an existing effect in a real aircraft, but it's difficult to do so in a simulator due to the limitations of our displays.

What is clear to me from people who do have flying experience is that there is such an effect and i'm not going to argue lightly against the opinion of someone who has a few hundred hours on props versus, well, zero of mine.

Maybe it needs to be toned down, or maybe it should just be better represented. For example, taking the colour of the blades into account along with the ambient light conditions, RPM, etc, but i don't know how feasible this is in terms of processing power required.

However, i'm not going to simply jump on the wagon and demand a completely invisible prop just because it spoils my aim a bit. If it spoiled the aim of real pilots i want it to spoil mine too. And since i don't like forcing my preferred way to fly the sim on others, maybe making it a realism option would be good. Cheers
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  #7  
Old 05-20-2012, 02:46 AM
Jaws2002 Jaws2002 is offline
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I didn't say it's completely invisible. It is rarely visible and not an issue at all. As most people already said, you don't focus on the prop, you focus far beyond it and the brain is very good at bluring things that are not in focus.

I've never read a single pilot say he lost the plane he was bouncing from the sun because of his prop reflections. Ever.
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  #8  
Old 05-22-2012, 07:54 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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This is another realistic feature that programmers introduce, gamers hate, and hardcore simmers like...

That stutter happens in real life at some angles between the propeller and the sun, specially when watching it throught the propeller. It is so unpleasant that often I vary the heading to keep the sun away...

So I'm glad this new realistic feature is included in CoD...
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Old 05-22-2012, 08:11 PM
pupo162 pupo162 is offline
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yes tuckie it happens. but currently its overdone in game tuckie. it happens if the sun is on a 45+º 3d cone, of the sun.

i really doubt you would change the heading from 90 to 140 if the sun was raising, maybe 5º or so, but not 45.
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  #10  
Old 05-23-2012, 01:56 AM
peckens peckens is offline
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i can say when flying a simple piper warrior i tend to forget the prop is there till i see the outer edges.
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