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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-15-2012, 02:08 PM
KG26_Alpha KG26_Alpha is offline
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The thing is Ataros most of dont care about the dogfight servers and Hyperlobby.

There's plenty of pilots myself included that never fly Df servers and only CooP's

If we have a proper CooP mode then HL becomes pertinent to CoD at the moment DF servers crash due to Steam, CooPs last 30-40 mins and are hosted ad-hoc and don't need to be online 24/7.

Pushing CoD to DF server style MDS game play isn't the way forwards, ideas of 100 to 200 pilots online battling away all day long isnt going to happen either no matter how clever some scripting is the stability isn't there with servers or the sim its self at that level.

Something needs to be done regarding the game play side of CoD as DF servers are not everyone's idea of how things should be.

Im typical old school unfortunately, IL2 1946 is only where it is today because of the community that stayed with it via Hyperlobby and the squads and individuals that meet there, kept an interest going with it, its growing a bit more these days due to the great work from DT who are still supporting it free of charge.

I just don't see CoD surviving let alone expanding the way it is set up at the moment, Df servers historically cater for the casual user, where CooPs are set up for intensive mission sessions and campaigns.

CoDs survival will be down to the end user, if he's not got any interest in the way it is now he will stay where he is, whole squads are holding off CoD as it has no practical implementation for them.

Lets hope 1 C Team can see fit to make a CooP gui that works old style and a great evenings flying on Hyperlobby



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Old 05-15-2012, 02:29 PM
Ataros Ataros is offline
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Quote:
Originally Posted by KG26_Alpha View Post

Lets hope 1 C Team can see fit to make a CooP gui that works old style and a great evenings flying on Hyperlobby
I agree and COOP is No.1. issue on the bugtracker.

In case 1C team does not include it till sequel (which would be a mistake imho) 41Sqn_Banks is working on a web GUI which will allow aircraft selection for COOPs in the same way old Il-2 GUI did. It is intended to work with his DCEngine but I am sure will be able to work with any other individual mission.

Anyone who has C# literate squadmates may ask them to offer some help to speed up the process http://forum.1cpublishing.eu/showpos...&postcount=116
If everyone just waits, it will be a long wait maybe more than a year or 2 till the sequel with majority of fixed is out (if publishers do not force it out unfinished).

Quote:
Originally Posted by 41Sqn_Banks View Post
Little status update. I'm currently prototyping the new design. Main goals of the design are:
- handle destruction of objects
- add the possibility to simulate the persistent world (needed skip the time between missions in single-player and bad weather/night times in multiplayer).
- add the possibility interact with a web interface to show a map and allow the selection of aircraft
- add a commander interface to give orders to air and ground units
Quote:
Originally Posted by jibo View Post
keep in mind there is 22 persons working on cod/bom ... much less than on angry birds
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