Quote:
Originally Posted by SEE
Spit 2a best Climb Rate was around 3000 ft per minute - to 10,000ft should be less than 4 minutes - have you timed it in game Catseye?
Spit1's was around 2500ft per minute (depending on prop fitted - csp a bit better).
I haven't timed them but I think it takes about 10 minutes to get to my preferred altitude and seemed right so never actually timed in game.
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I'll do some detailed timings. Trying to maintain 2500 - 3000 ft./min seems to be problematic with engine management. ie., overheat. Initially, I like to get to 10k with best climb rate and trim the aircraft accordingly. Then, to reduce rate for a climb rate of 1000 ft./min and maintain a higher speed to become less vulnerable up to 12-14k depending.
I've noticed that if the Spit is pushed right now from takeoff, and the guages run high, and then you cruise and the temps drop - if you push it again the temps rise quickly and engine damage ensues quicker than - if you hold level flight boost 4 & 2400 rpm for a bit and ease up into a climb of 2000 ft/m, when you push the throttle hard after, overheating does not seem to be a problem from that point on and gives much more extended time for combat at high settings.
What I am saying is - that it is interesting that pushing for optimum climb rate, can reduse combat performance even if the combat takes place 10-15 min later.
Interesting - I guess I'm struggling with what it was for those pilots to push a hard climb to 25k then get into combat when in our sim pushing to 10k and getting into combat results in serious engine damage in short order.
Just some thoughts.
Cheers