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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#41
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Hi Bliss,
quick one for you. To disable skin downloads, is the variable in the confs.ini still "SkinDownload=0", within the NET group, as it was in IL-2 or has this changed? I'd like to disable this on the ACG server to remove the occasional half second lag spike when new players join the server. Thanks in advance. Cheers Gromic
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#42
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I'm not sure that they ever have any free time to read threads. This issue would be voted and become numeral uno on the bugtracker list, but no one ever listed it.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 05-14-2012 at 11:22 AM. |
#43
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Roy, I look forward to that day, 125 players online will be epic! Regarding euro lag I would have to guess it gets us all equaly, my ping is in the 20s and Im close to Chicago but the incidence of lag seems to hit me as much as my euro colleagues when the pilots fill up the server. I'm sure the Dev's will take a look at that sooner or later ![]() See ya in the air!
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#44
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Since some patches ago i would never get CTDs online, apart from the twin engine bug we had in the previous version which got fixed for me with the alpha. With the hotfix i've had 3 CTDs so far in 15+ hours of gameplay. One was in such a moment of very low FPS but i don't know if it was just me or the FPS drop happened to other players too. The other 2 CTD's i've had were not a big deal, as in both cases i had finished 2-3 bomber sorties (about 40 minutes to an hour each) and was taking a break with the game idling on some menu screen. So overall, it is much improved for me and since i'm a tinkerer by nature, i believe it's better for the alpha to crash and provide them logs with bugs to fix, than have them slip by undetected. I even try to make it crash so i can have logs to send them, i upped my texture resolution to high in order to strain my PC a bit ![]() Then again, my PC is a bit low on RAM (only 3GB) so it's not irrational for me to occasionally stuggle with memory use. Quote:
P.S. I was flying yesterday with a ping that was between 200 and 400 (i took note of it when exiting/rejoining the server between missions). No problems whatsoever with that kind of ping, no warping of planes, etc. Since there were fewer of us around it seems to confirm the initial suspicions: it's not so much the ping that matters (as long as ping is stable you can fly with high pings too), it seems to be some kind of unintentional throttling issue on the server software that becomes apparent when many people are flying. Last edited by Blackdog_kt; 05-14-2012 at 10:37 AM. |
#45
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About the skins, is there no way to allow JUST stock skins? would be better than seeing every plane painted the same way.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#46
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Thanks for the feedback Blackdog
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I'll check to see if any GUI settings met will also be forced on a dedicated server environment. Thanks
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#47
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The last dll file fixed my CTD issue. Could not reproduce it at all in several hours of online play. I never single play any more. It could be removed from the code as far as I am concerned. But I believe my CTD is done.
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#48
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#49
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You have to add it to your confs.ini. Just add "SkinDownloads = 0" to the [Net] section and it should work - just like 46. |
#50
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Thanks Bliss. That's exactly what I needed to know.
Cheers Gromic
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
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