Quote:
Originally Posted by revi
I think I find it best to use small, and many left / right rudder all the way around, as opposed to 1/2 left then 1/2 right. What do you do?
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If You are doing a nice clean axial roll like in an airshow or perhaps a 4-point roll then you use rudder and elevator inputs together to maintain a straight line parallel to the ground, the rudder being used like an elevator when the plane is on it's side to prevent the nose from dropping, then down elevator while the plane is inverted and again rudder returning to the top. In some aircraft in the game I find myself using opposite rudder input during aileron turns to keep the nose from dropping as well.