Quote:
Originally Posted by Stefem
It was not disabled for performance reasons, it was because it affect the whole plane including exhaust manifold, fabric covered parts, etc.
Need to be reworked first
Yea, it's a "simple" shader, they need to rework all the aircraft models so it can be applied only on certain parts, it shouldn't be too hard but devs are quite busy now
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While you can control the fresnel lighting via a specular mask (i.e. kind of like controlling specular shine), you CANNOT control the amount of fresnel based on any complex environment detail, or based on the actual specific angle/part conjuction of the aircraft.
You can for example feed the averaged colour of the atmoshpere scattering to the fresnel shader (like making it more orange-pinkish at dusk), further increasing the usefulness of the shader, but not much more than that really.
EDIT: Also to keep in mind, stuff like using specular maps to mask Fresnel lighting becomes -really- costly in the end in terms of performance.