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  #1  
Old 05-11-2012, 11:26 PM
skouras skouras is offline
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we don't have even a proper AA
And you ask for SLI..
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  #2  
Old 05-12-2012, 12:48 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Quote:
Originally Posted by skouras View Post
we don't have even a proper AA
And you ask for SLI..
Have you tried the new nvidia beta drivers, use WRC 2010 from the programs list in nvidia control panel, FXAA and adaptive sync work.

Good luck!
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  #3  
Old 05-12-2012, 01:12 PM
ATAG_Septic ATAG_Septic is offline
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Default If it aint broke don't fix it.

My PC was working so well I decided to fix it, will I never learn? Anyway, it eventually, inevitably, led to a format and clean install.

My reinstall has not yet included the beta Nvidia drivers (301.34), which I thought were the reason the profile editor found launcher.exe rather than naming it WRC2010 on my system. With the clean system and official release drivers it now sees launcher and keeps the correct name too.

SLI seems to work well with 1.6 here, better than 1.5, as does AA. I force alternate rendering, which results in both GPUs running at around 70% (I only use 1 GTX590 for Cliffs) and only the slightest stutter on occasion.

I used to inject FXAA before the beta Nvidia drivers but with the clean install AA is good enough on 1.6 without FXAA.

I know this is not scientific but my system had become cluttered with lots of so-called performance improving software, Beta drivers and bespoke system settings and for me a clean basic system and game installation works as well if not better than with all the game and system tweaks.

Cheers,

Septic.
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  #4  
Old 05-13-2012, 09:15 PM
RickRuski RickRuski is offline
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Don't know if both of your cards are from the same stable and exactly the same, if not then they may need adjustment with a software like EVGA Precision tool or similar. For Sli to work both cards must have the same V/ram (you can't mix a 1.5gb card with a 2gb card etc). My two cards are from different stables but I have clocked and voltaged them the same using Nvidia inspector, then synced both cards with PT. At the moment I have also used the fps limiter built into PT to limit the fps to 30fps. Sure I'm getting stutters but minor (micro stutters unless I'm down very low chasing a 109 or whatever) when up over about 2500 mts they virtually disappear. My two cards aren't that powerful but I'm getting good results through experimenting with settings. Don't believe what is being said about stutters being caused by Sli, if that was the case then all those running single cards wouldn't have stutters but a lot of them have (infact if they were all honest most are). My son has a quad core and a 560ti single card and has shelved Cod because of the stutters he is getting and is playing Rof where that runs silky smooth for him. I use a combination of Nvidia inspector and PT to get the results that I have, use the overclocking part of Nvidia inspector to adjust your clocks etc, it isn't just for over clocking you can use that to de-clock as well. Also in Nvidia control panel did you adjust the physics setting to CPU, this should take the load being used for physics off the Graphics cards.
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  #5  
Old 05-13-2012, 11:23 PM
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jcenzano jcenzano is offline
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Quote:
Originally Posted by RickRuski View Post
Also in Nvidia control panel did you adjust the physics setting to CPU, this should take the load being used for physics off the Graphics cards.
AFAIK ClOD does not use Nvidia´s PHYSIX feature, so it should not make any difference.
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Old 05-14-2012, 01:44 AM
RickRuski RickRuski is offline
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I notice with your m/b that you can run 3way Sli, do you have your cards in 2x 16 slots, or 2x 8 or 1x16 and 1x 8. My m/b is running 2x 16 and the stutters are minor until I get down low, also I've tried "Auto Select" against "CPU" settings in the Sli set up and my stutters are much less with the CPU setting.
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  #7  
Old 05-14-2012, 10:58 AM
Blackdog_kt Blackdog_kt is offline
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I never go for dual GPU setups and always prefer a single, beefier card.

Such setups do work in many games but they are often problematic to get right and by the time they are fixed, the cards might be obsolete.

Of course i don't mean high selling FPS titles or sims like DCS that also sell software to military clients (these companies can hire more people and get more work hours per month to fix the problems faster), but flight sims that are made by small teams of 20 people or so, like CoD and RoF.

RoF had troubles with SLI too for many months (maybe more than a year actually, just like CoD), i remember reading many requests and complaints about that too. There were also other issues as well, like "shimmering" ground textures at long range, improper use of multi-core CPUs (i think it was dual cores that crashed if the OS was win7 or vista), FM issues, CTDs, no FMB documentation, limited online playability and limited offline usability (there was no dynamic campaign and the flyables were fewer than what CoD has).

It all sounds very similar to the issues CoD has and it took about 18 months to really fix.

For me this means that given time and provided the teams stay in business, things do get fixed, and that's why i remain optimistic about CoD.
The main thing that kept me away from RoF was the micro-transaction model (i prefer to pay more and get complete expansions instead of buying planes separately) and the always online requirement, otherwise i might be flying it too.

However, to get back to the topic of SLI, since my preference is for this kind of games that are usually made by small teams, i know to expect a lengthy process of optimizations and fixes. So, i don't make upgrades that i can't be sure will be working and that's why i never use dual GPU setups.

If i was also playing a good deal of shooters or action games that are better funded and have lower graphic requirements in terms of view distance, map size, etc, then by all means i would think about SLI as well, but not when my primary focus is flight sims made by dedicated but small studios.
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