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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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An example is of a British European Airways Vanguard airliner in the 1960's that lost it's tail section over France due to loss of compression problems. The Vanguard entered a vertical dive almost immediately with no 'tumbling'. Best Regards, MB_Avro. |
#2
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Il-2 definitely has its limits (B-29s gradually spinning for minutes before hitting the ground is probably an error). Still, we had this discussion in 2001. Some things, like a FW-190 remaining stable for a couple of seconds after losing a wing are seen in only two places: Il-2 and gun camera footage. In anycase, I assume it will be improved in BoB (and still be imperfect). Here is a list I made earlier (remember this is pieced together from memory of things Oleg has said or hinted at over several years - it may be inaccurate in a number of ways): - The ability for shock waves to throw objects (eg. barrels which roll around) - Theoretically the ability to have elastic objects (eg. carry wires, wire fences) - The aircraft damage model will be more detailed (eg. take into account impacts on individual spars) but will otherwise be similar to Il-2 - Structural failures will be possible. But it is unlikely that deformation will be (with the exception of wing warping which will be modeled) - Machine gun impacts will be drawn on the model in real time but cannon impacts will be precut (like in Il-2) - A more advanced damage model will exist for vehicles that will allow them to be disabled and potentially paves the way for a tank sim. Nothing is known regarding whether buildings will be collapsible or flammable. By the same token ships and trains are unknown - It will be possible to kill enemy pilots/crew but there will not be a visual representation of damage to human tissues (in order to comply with ratings systems in some European countries) - As in Il-2, it is very likely that "Taran" ramming attacks will be possible as will bouncing bombs off hard surfaces - The modeling of the effects of wind and water on fires is still an unknown, the same goes for the modeling of damage inside the cockpit (eg. individually drawn bullet holes, smoke), furthermore we do not know if the players movement using the new six-degrees of freedom modeling will effect their vulnerability to bullets (eg. the pilot using the engine block as a shield while attacking bombers) |
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