![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
S!
I very much doubt it. So, nope, unless the devs specifically create such a feature. And I doubt there is much demand for such feature, so... :-/
__________________
AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
#2
|
|||
|
|||
![]()
See it the same way. Until the devs seperate the sounds or even give us this possibility, it wouldn't be possible easily.
I am starting to dream about a ts3 mod like ACRE for arma 2, if you know that. With this tool, youvget a complete invironment within teamspeak, which is working as in real life. And if you get shot, the enemy has the possibility to rob the radio and listen to the radio commands of the other side as soon as they not change frequency. But I so not know, what information acre needs and if it is also possible to add it in clod as a mod. |
#3
|
|||
|
|||
![]()
You cannot have the in-game radio sent to a different audio device. It runs on the same output channel as the engine, guns etc..
You can, of course, add your VoIP to its own device under most newer windows setups. |
![]() |
Thread Tools | |
Display Modes | |
|
|