Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-24-2012, 08:24 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by ATAG_Snapper View Post
David, I snapped at you and I sincerely apologize for that. It's borne of frustration and it was wrong for me to direct it at you --it was a fair question you posed of me. Plus, for all I know you may (and likely do) have hundreds of hours logged online/offline under a different name -- I of all people should know that. Again, very sorry for that and I hope you accept my apology.

I'm ending my part of the discussion here, mainly because of the frustration and disappointment at my end. When it ceases to be fun, then what's the point?

Hopefully others with more debating skills and/or motivation can continue this with you.

Snapper
I don't have a lot of hours, but the number of hours playing the game does not change the 1940s test data. I'm not trying to debate this, I'd just like to know why everyone is angry when the test data appears to match game data. If the problem is octane used for testing, then they should model 100 octane in the game.
Reply With Quote
  #2  
Old 04-24-2012, 08:26 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Quote:
Originally Posted by David Hayward View Post
I don't have a lot of hours, but the number of hours playing the game does not change the 1940s test data. I'm not trying to debate this, I'd just like to know why everyone is angry when the test data appears to match game data. If the problem is octane used for testing, then they should model 100 octane in the game.
David, I think the 87/100 octane is the real issue here.
Reply With Quote
  #3  
Old 04-24-2012, 09:27 PM
Kurfürst Kurfürst is offline
Approved Member
 
Join Date: Oct 2007
Posts: 705
Default

It's rather premature to draw any conclusions about the FM. The patch isn't out yet. If something is wrong with it, I am sure the developers will polish it further. It never will be perfect, depending on what source you are looking at, but consider this: they have shared some of the upcoming patches results to satisfy the community's curiousity; will they be inclined to do so in the future if it gets so much negative response before its even out as a result..? I doubt it.
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
Reply With Quote
  #4  
Old 04-24-2012, 09:31 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Twelve pages on something that nobody yet has tried out *sigh*
Reply With Quote
  #5  
Old 04-24-2012, 11:19 PM
Bounder! Bounder! is offline
Approved Member
 
Join Date: Jun 2011
Location: UK
Posts: 129
Default

Quote:
Originally Posted by Kurfürst View Post
It's rather premature to draw any conclusions about the FM. The patch isn't out yet. If something is wrong with it, I am sure the developers will polish it further. It never will be perfect, depending on what source you are looking at, but consider this: they have shared some of the upcoming patches results to satisfy the community's curiousity; will they be inclined to do so in the future if it gets so much negative response before its even out as a result..? I doubt it.
Respectfully disagree. Blacksix has very kindly posted graphs detailing proposed / planned changes to the flight models of the Hurricane and Spit Ia on the CoD public forums where they are open to discussion. Surely if people have an opinion about these proposed changes it is appropriate to comment upon them now so that the devs are aware rather than ignorant of any problems / concerns e.g. we posted the proposed changes to the FM on the forums and no-one objected so what’s the problem...

So with that said, I have to say I am disappointed as others are - we seem to have Spits and Hurries modelled on 87 octane (only), and incidentally with performances lower than 87 let alone 100 octane. The most perplexing is the change to the Spits performance below 6000m, which is being reduced to a speed below that currently modelled in game and below the ‘historical’ valves currently presented in the graph.

Like most who post on the board and in this thread I want to see accurate and realistic modelling of all aircraft in the game, not for game play sake but because CoD is a WW2 combat flight simulator.

Last edited by Bounder!; 04-24-2012 at 11:23 PM.
Reply With Quote
  #6  
Old 04-24-2012, 11:35 PM
Bokononist Bokononist is offline
Approved Member
 
Join Date: Jun 2011
Posts: 73
Default

Quote:
Originally Posted by Kurfürst View Post
It's rather premature to draw any conclusions about the FM. The patch isn't out yet. If something is wrong with it, I am sure the developers will polish it further. It never will be perfect, depending on what source you are looking at, but consider this: they have shared some of the upcoming patches results to satisfy the community's curiousity; will they be inclined to do so in the future if it gets so much negative response before its even out as a result..? I doubt it.
Fair point, but as someone who tries to keep an open mind I'm finding it hard to make sense of the info from the devs. It does seem that even in comparison to the data that they're working from, that their flight models are consistently worse, and that's ignoring the fact that they're not even trying to model 100 octane, the fighters that fought this battle. It doesn't even make sense from a partisan point of view, the Germans screwed the soviets over during ww2 in the worst way posible, why would they be biased toward the luftwaffe?
All I can say is that is with all these changes is let's see how it works out after the patch is live, and that any servers that don't allow the spit IIa at the moment should let it back on and see how things play out. It may not turn out to be so bad as the red side think it will.
Before I sign off and order another pint, there is one other thing to bear in mind, the graphs provided only pertain to velocity at altitude, where the spit had the advantage was turn rates, the graphs we have been provided do not take this into account. Maybe 1C know what they're doing and we'll get an awesomely balanced mp after the patch, Maybe not, but I am going to reserve my full vitriol until after the patch is released.
Reply With Quote
  #7  
Old 04-24-2012, 09:04 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Quote:
Originally Posted by David Hayward View Post
I don't have a lot of hours, but the number of hours playing the game does not change the 1940s test data. I'm not trying to debate this, I'd just like to know why everyone is angry when the test data appears to match game data. If the problem is octane used for testing, then they should model 100 octane in the game.
I don't see a lot of anger David or any reason to be 'shocked'. Of the many threads regards FM this is one is pretty reasonable (so far) and the responses to the graphs on the Russian forums have been similar from what I have heard.

I simply don't understand why the proposed FM (for the Spit Mk1a at altitudes below 6000m) has been changed given that it seems to be very close to the test flight graph as currently modelled in game.

Not 'whining' just asking a question. I fly at altitude but would still like to know the reason for that decision and one that I am unaware of.
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.