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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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#3
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It's rather premature to draw any conclusions about the FM. The patch isn't out yet. If something is wrong with it, I am sure the developers will polish it further. It never will be perfect, depending on what source you are looking at, but consider this: they have shared some of the upcoming patches results to satisfy the community's curiousity; will they be inclined to do so in the future if it gets so much negative response before its even out as a result..? I doubt it.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#4
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Twelve pages on something that nobody yet has tried out *sigh*
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#5
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So with that said, I have to say I am disappointed as others are - we seem to have Spits and Hurries modelled on 87 octane (only), and incidentally with performances lower than 87 let alone 100 octane. The most perplexing is the change to the Spits performance below 6000m, which is being reduced to a speed below that currently modelled in game and below the ‘historical’ valves currently presented in the graph. Like most who post on the board and in this thread I want to see accurate and realistic modelling of all aircraft in the game, not for game play sake but because CoD is a WW2 combat flight simulator. Last edited by Bounder!; 04-24-2012 at 11:23 PM. |
#6
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All I can say is that is with all these changes is let's see how it works out after the patch is live, and that any servers that don't allow the spit IIa at the moment should let it back on and see how things play out. It may not turn out to be so bad as the red side think it will. Before I sign off and order another pint, there is one other thing to bear in mind, the graphs provided only pertain to velocity at altitude, where the spit had the advantage was turn rates, the graphs we have been provided do not take this into account. Maybe 1C know what they're doing and we'll get an awesomely balanced mp after the patch, Maybe not, but I am going to reserve my full vitriol until after the patch is released. |
#7
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I simply don't understand why the proposed FM (for the Spit Mk1a at altitudes below 6000m) has been changed given that it seems to be very close to the test flight graph as currently modelled in game. Not 'whining' just asking a question. I fly at altitude but would still like to know the reason for that decision and one that I am unaware of.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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