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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-24-2012, 03:29 PM
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Originally Posted by 41Sqn_Banks View Post
Yes, judging from the graph the Spitfire lost pre-patch 30km/h for each 1000 m of altitude (from 530 at 4000 to 500 at 3000). At the same pace it will end up with 400km/h at 0 m (= 250mph).

Post-patch it seems to be slightly less (Maybe I just want so see that), maybe 25km/h for each 1000m. This would result in 415km/h (=260mph).

Of course that won't help much against the 460/490 km/h of the Bf 109.

IMHO the base speeds are not that badly implemented compared to historical values. However the WEP, which was historically available for the Bf 109 only for take-off and up to 1-1.5km gives the in-game Bf 109 a huge speed advantage.
I agree with all but the "the base speeds are not that badly implemented compared to historical values". The Ia's base speed of 240 mph with NO boost cut out control modelled in this game make them easy meat for 109's in the vast majority of online action. Yes, I would prefer to engage 109's above 16,000 feet but frequently there is no choice -- nor initiative -- possible in online action.

The devs must be aware of this inequity and prefer the 109's to have the overwhelming speed advantage in low altitude engagements; otherwise they would have corrected it a year ago with a hotfix. Now it's apparent that they've chosen to further widen the gap in low level performance for reasons of their own. Many CoD 109 pilots are pleased by this, but others have voiced concern at what they themselves perceive to be a deterioration in gameplay in terms of challenging opposition.

So be it.
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Old 04-24-2012, 03:55 PM
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I think many RED players will have to discipline themselves to stay above 6000m if the Spit1a is the only allied fighter on a server and draw the ME109 into high alt combat. For me that is how it should be but, even so, the planned reduction of 20km/hr below 6000m in a Spit Mk1a is controversial to say the least.
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Old 04-24-2012, 04:01 PM
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I think many RED players will have to discipline themselves to stay above 6000m if the Spit1a is the only allied fighter on a server and draw the ME109 into high alt combat. For me that is how it should be but, even so, the planned reduction of 20km/hr below 6000m in a Spit Mk1a is controversial to say the least.
Going to be a bit of a problem when the enemies bombers are flying at @4000m though.

I'm beginning to doubt we will ever see 12lbs performance for red planes, but we'll see.
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Old 04-24-2012, 04:13 PM
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Going to be a bit of a problem when the enemies bombers are flying at @4000m though.

I'm beginning to doubt we will ever see 12lbs performance for red planes, but we'll see.
I believe this is the case.

Red pilots are just going to have to deal with this and try to use tactics.

If you seriously fly red, then you should be circling back by Eastchurch and the Thames estuary climbing to at least 16,000ft and higher before heading into the combat area.

Otherwise, you get what you get.
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Old 04-24-2012, 04:30 PM
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I believe this is the case.

Red pilots are just going to have to deal with this and try to use tactics.

If you seriously fly red, then you should be circling back by Eastchurch and the Thames estuary climbing to at least 16,000ft and higher before heading into the combat area.

Otherwise, you get what you get.
Agree.

Which means when "Ju88's spotted over Oye Plage" we'll need to fly 180 degrees AWAY from the target in order to intercept! LOL

(Just kidding.........I hope! )
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Old 04-24-2012, 04:37 PM
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Agree.

Which means when "Ju88's spotted over Oye Plage" we'll need to fly 180 degrees AWAY from the target in order to intercept! LOL

(Just kidding.........I hope! )
We just have to be in the air already. Treat every log in as a SCRAMBLE TO 18,000 FT! Get up as fast as you can and stay there.

Don't go down.

Don't do it.

Intercept bombers by diving down, attacking, and coming back up. Don't setup on their tail and shoot away. Take a quick hit and come back up. You'll gradually lose altitude, but claw as much back as you can with every strike.

Historical performance or otherwise, our CloD Spitfires and Hurricanes do not compete with the 109s on level footing.

100 octane fuel, blah blah blah. We're not going to get it. Better to start trying to figure out ways to compete with the planes we have now than the planes we're never going to have.

So altitude and a wing man who knows what he's doing. Those are the two things we could potentially use to level things up.

Enjoy the Channel while it lasts. Everyone flying now is going to be moving to the Russian front when it comes.

EDIT: As for the graph that points out a Spitfire advantage around 22,000+ ft? I'd love to do some trials when the patch comes and see. It'd be nice if they fixed the dot issue for spotting planes to make flying this high useful for a lot of people (especially those of us without perfect vision).
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Last edited by bw_wolverine; 04-24-2012 at 04:45 PM.
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Old 04-24-2012, 04:49 PM
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100 octane fuel, blah blah blah. We're not going to get it. Better to start trying to figure out ways to compete with the planes we have now than the pl.
what a shame.
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Old 04-24-2012, 04:55 PM
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What, no snivelling to Dowding that our Ia's don't fly up to speed? That the 109's are NASTY to us? What kind of RAF stiff-upper-lip attitude is that????? LOL
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Old 04-24-2012, 07:23 PM
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100 octane fuel, blah blah blah. We're not going to get it. Better to start trying to figure out ways to compete with the planes we have now than the planes we're never going to have.
It's the #3 ranked bug. Apply pressure and we have every chance of a result - to me it's not a luxury, it's what was in the battle and everything else is wrong. Faith brother
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Old 04-24-2012, 06:41 PM
Jatta Raso Jatta Raso is offline
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Originally Posted by bw_wolverine View Post
I believe this is the case.

Red pilots are just going to have to deal with this and try to use tactics.

If you seriously fly red, then you should be circling back by Eastchurch and the Thames estuary climbing to at least 16,000ft and higher before heading into the combat area.

Otherwise, you get what you get.
for the sake of gameplay all servers must unrestrict Spits IIa, then if you fly blue you get what you get.

unless the blues wanna start shooting each other that is.. or the whole thing gets totally ruined; Spit Ia getting porked even further, i read it and i can't believe it.. seriously devs, GREAT JOB
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