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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 04-24-2012, 01:27 AM
Sir Whiskers Sir Whiskers is offline
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Originally Posted by trentjaspar View Post
Any thoughts?
It really depends on what you're going for. Some players on these boards are focused on getting the highest score possible, so they attempt to complete everything with a minimum of travel and retracing of their steps. For myself, I prefer a more casual game and approach clearing areas the way you're doing.

As you've pointed out, one advantage of keeping a few easier fights available is that they provide excellent opportunities to refill your rage before going into a much tougher fight. And rest assured, there are tougher fights, especially Rezo's tower, the guards at the circus tent, some of the fights in the mines.

Also, later in the game you'll have reasons to come back to Darion, so it's not like you won't have later opportunities to clear out everything - perhaps after you've found additional items that give a bonus after 50 fights.
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Old 04-24-2012, 02:53 PM
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trentjaspar trentjaspar is offline
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Thanks for the reply, Sir Whiskers. I'm certainly not going for a high score (given that I'm playing on Normal), but that said, I am trying to economize time and troop losses. Not a "no losses" campaign, but other than one or two fights (plus the tutorial) where I lost 1-3 allies, I've gone no losses. I don't know how much longer that will reasonably continue.

It's a good point about finding another "after XX fights" item. Another consideration, if I understand correctly from these forums, is that you get more XP for your Spirits of Rage if you fight tougher opponents. On the other hand, maybe I'll be wanting to level a different Spirit by that time.

I'd like to see if I can get Drammina no losses, and maybe pick up leadership flags to give myself the best possible chance in the Freedom Isles, but sounds like I should leave some enemies in Arlania for later.

Thanks again.
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Old 04-24-2012, 03:13 PM
Elwin Elwin is offline
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Rezo's tower you should do later. ITs difficulty is beyond this area
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Old 04-24-2012, 03:24 PM
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trentjaspar trentjaspar is offline
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Rezo's tower you should do later. ITs difficulty is beyond this area
Yes that and Cursed Child seemed way out of scope. I scouted out the top of the Tower just to see how bad it would be. Yikes!
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Old 04-24-2012, 05:58 PM
Fatt_Shade Fatt_Shade is offline
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Also leaving Rezo tower and couple of other enemy is ok, but you`we also could leave bunch of enemy and just go for maps from lucky James without beating him, buy it for 100k gold as soon as you have enough and return later to beat him. With maps run behind Dramina and scout all mines, and got beyond to Hadar and gather all free treasures flags . . . and get Lina rage spirit (when you get those maps it`s possible to go all the way to Demonis, Elf islands and Undead lands to gather free stuff from ground, and get quests/shrines . . .) And then get back with maybe better units items leadership and clear starting locations. As this is you`re first play i suggest just go around and try all units, spells and other stuff. Have fun and later go again maybe on hard, and other hero class to see how they work.

And do you play basic game, or some mod ?

Last edited by Fatt_Shade; 04-24-2012 at 06:14 PM.
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  #6  
Old 04-24-2012, 06:13 PM
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trentjaspar trentjaspar is offline
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Originally Posted by Fatt_Shade View Post
Also leaving Rezo tower and couple of other enemy is ok, but you`we also could leave bunch of enemy and just go for maps from lucky James without beating him, buy it for 100k gold as soon as you have enough and return later to beat him. With maps run behind Dramina and scout all mines, and got beyond to Hadar and gather all free treasures flags . . . and get Lina rage spirit (when you get those maps it`s possible to go all the way to Demonis, Elf islands and Undead lands to gather free stuff from ground, and get quests/shrines . . .) And then get back with maybe better units items leadership and clear starting locations. As this is you`re first play i suggest just go around and try all units, spells and other stuff. Have fun and later go again maybe on hard, and other hero class to see how they work.
This will certainly be my only play through this game, unfortunately, especially as KB:AP awaits. I have a feeling that going everywhere will require lots of failed troop evasion and reloading which I'm not sure I'm up for; I don't seem to be very good at it. It also seems like there are certain "guards" that by design are meant to keep you away from areas (e.g., Darion circus tent), even if they can be defeated by clever/agile players.

Don't get me wrong-- I'm fond of scouting around grabbing flags and freebies, but getting to undead lands at level 10 seems to be counter to the design intent of the game, even if it is technically possible.

I could be wrong-- maybe the developers intended it, but perhaps it's not my play-style...?
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Old 04-24-2012, 06:34 PM
Fatt_Shade Fatt_Shade is offline
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Avoiding enemy troops (kiting) is much harder in the Legend since there are quests/battles you have to do before going to other areas :
1) turtle battle to get to wastern islands
2) lucky james mines to get map
3) fighting in mines to get dwarf prince quest, i dont remember names
4) free dwarf prince, to get quest for elf lands (i`m not sure you can go to undead lands on 10 lvl, because for that you have to free dwarf prince to get there)
5) kill karador to get entrance to orc labyrinth . . .
In AP/CW it`s doable to kite all the way to reha/shetera island and return to first location debir on 20+ lvl with bunch of gold, leadership, items, great units . . . and then start playing (that is 1 of ways to go no loss impossible). So as i said just play and have fun

Last edited by Fatt_Shade; 04-24-2012 at 06:37 PM.
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  #8  
Old 04-26-2012, 01:19 PM
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trentjaspar trentjaspar is offline
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Originally Posted by trentjaspar View Post
I have a feeling that going everywhere will require lots of failed troop evasion and reloading which I'm not sure I'm up for; I don't seem to be very good at it. It also seems like there are certain "guards" that by design are meant to keep you away from areas (e.g., Darion circus tent), even if they can be defeated by clever/agile players.

[...]

I could be wrong-- maybe the developers intended it, but perhaps it's not my play-style...?
Let me at least partially correct myself-- much to my surprise, getting to Hadar via the mines is a straight shot with no fights and no troop evasion! I didn't scope it out a whole lot, but it's now tempting to go get Lina charged up as early as possible. Further, there are 105 Griffons ready to be recruited there just inside Hadar...
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