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#1
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I find the chevrons useful for this Bliss, you simply hit them and it takes all the data from the current viewed waypoint to the next. That way you can hammer out the flight path, get one to alt and behaviour and just spread it to the rest.
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#2
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I don't think you quite understood what I was saying. Basically lets say you have a flight path including taking off and landing. But soon figured out you need to add another way point inbetween the last waypoint which would be landing. Without inbetweening you would either be moving the landing waypoint and changing it then adding on to it, or deleting it all together adding your other waypoints to finish it.
Inbetweening is simply allowing you to add way points inbetween the 1st and last waypoints you have for an object. |
#3
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I thought of 1 instance where this is actual useful to me. When plotting bomber paths and you need different functions at way points but want them still in a straight line. When you do it by hand its never really that straight.
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#4
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I take a laser level and hang it on the side of my monitor to make straight long distance way points lol. Seriously it works great
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#5
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i'm old school, use a chalk line.
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#6
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#7
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#8
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Heck yeah that's a lot easier lol. I wonder if there's some silent steam updates going on? ![]() |
#9
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Bliss! WTF!? Is that the ATAG server mission? How many objects and AI?
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#10
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About an extra 280 buildings (targets) 3000 other objects, flak etc. about 20 + trains on both sides of channel Bomber groups of up to 18 as grouped objectives and a few ground supply movig objectives. All coded into the single .CS file using about 3000 lines of coding. I do not call on any folders for additional missions and there is no stutter as new larger groups or objects spawn.
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