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Old 04-20-2012, 04:22 AM
irR4tiOn4L irR4tiOn4L is offline
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Quote:
Originally Posted by Wolf_Rider View Post
oh, and thank you for the edit on the above... I guess you realised I only asked once
? Btw, I do edits as a matter of course. Expect them, they happen on almost all my posts within the first few minutes of posting.

Quote:
Originally Posted by Wolf_Rider View Post
go on then... let's see if it was rude or not - accept the challenge

at the moment though, it does appear to be just another "the dots are too small and the tracking is too hard" thread
I provided two examples above and this is yet another. At this point your rudeness has already been amply demonstrated. Yet you persist.

Oh and, have you found an example of my participating in such threads or even complaining about dots, rather than just suggesting that people switch between fovs and YOU whining about my suggesting it?

Quote:
Originally Posted by Wolf_Rider View Post
Now, where you and others are getting it wrong, is looking at it from a perspective of photography (and yes the same arguments have come up before (on another "the dots are too small" thread). From the perspective of photography, is wrong. It needs to be looked at from the perspective of projection.... because that is what the monitor screen is - a projection screen.
As always, I am ready to listen.

What fov should I set my 22" CRT at 1m viewing distance to in order to have 1:1 presentation?

I desire to set my fov to create a window in front of me (the monitor) that will present objects at exactly, or as close as I can get it, the same size as I would see from a similar window in reality. My monitor only occupies about 23.5 degrees of my field of view, however.

To date I have been working on the assumption that I must set the 'field of view' of the game to equal the 'angle of view' that my monitor occupies in order to reach a realistic 1:1 presentation. If you have another methodology, please enlighten me on this. And don't just say '60 fov' unless you can explain how a monitor presenting a 60 degree field of view from a game occupies the same 60 degree angle of view on all monitor setups despite vastly different monitor sizes and viewing distances.

I realise the specification of my problem may be quite complex, so if you'd like, I can draw a quick picture to demonstrate my reasoning.

Last edited by irR4tiOn4L; 04-20-2012 at 04:31 AM.
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