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  #1  
Old 04-20-2012, 03:54 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post
Do you REALLY want me to go quoting what you said that was rude, .
go on then... let's see if it was rude or not - accept the challenge

at the moment though, it does appear to be just another "the dots are too small and the tracking is too hard" thread


oh, and thank you for the edit on the above... I guess you realised I only asked once

Now, where you and others are getting it wrong, is looking at it from a perspective of photography (and yes the same arguments have come up before (on another "the dots are too small" thread). From the perspective of photography, is wrong. It needs to be looked at from the perspective of projection.... because that is what the monitor screen is - a projection screen.
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Last edited by Wolf_Rider; 04-20-2012 at 04:01 AM.
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  #2  
Old 04-20-2012, 04:22 AM
irR4tiOn4L irR4tiOn4L is offline
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Quote:
Originally Posted by Wolf_Rider View Post
oh, and thank you for the edit on the above... I guess you realised I only asked once
? Btw, I do edits as a matter of course. Expect them, they happen on almost all my posts within the first few minutes of posting.

Quote:
Originally Posted by Wolf_Rider View Post
go on then... let's see if it was rude or not - accept the challenge

at the moment though, it does appear to be just another "the dots are too small and the tracking is too hard" thread
I provided two examples above and this is yet another. At this point your rudeness has already been amply demonstrated. Yet you persist.

Oh and, have you found an example of my participating in such threads or even complaining about dots, rather than just suggesting that people switch between fovs and YOU whining about my suggesting it?

Quote:
Originally Posted by Wolf_Rider View Post
Now, where you and others are getting it wrong, is looking at it from a perspective of photography (and yes the same arguments have come up before (on another "the dots are too small" thread). From the perspective of photography, is wrong. It needs to be looked at from the perspective of projection.... because that is what the monitor screen is - a projection screen.
As always, I am ready to listen.

What fov should I set my 22" CRT at 1m viewing distance to in order to have 1:1 presentation?

I desire to set my fov to create a window in front of me (the monitor) that will present objects at exactly, or as close as I can get it, the same size as I would see from a similar window in reality. My monitor only occupies about 23.5 degrees of my field of view, however.

To date I have been working on the assumption that I must set the 'field of view' of the game to equal the 'angle of view' that my monitor occupies in order to reach a realistic 1:1 presentation. If you have another methodology, please enlighten me on this. And don't just say '60 fov' unless you can explain how a monitor presenting a 60 degree field of view from a game occupies the same 60 degree angle of view on all monitor setups despite vastly different monitor sizes and viewing distances.

I realise the specification of my problem may be quite complex, so if you'd like, I can draw a quick picture to demonstrate my reasoning.

Last edited by irR4tiOn4L; 04-20-2012 at 04:31 AM.
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  #3  
Old 04-20-2012, 04:29 AM
AKA_Tenn AKA_Tenn is offline
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i think anti-aliasing and anisotropic filtering play a big part in it, as well as how well you're monitor differentiates between shades in fast-motion scenes.

dots can only be as small as 1 pixel, and on a 27" screen at 1920x1080 1 pixel is fairly big... so the problem isn't the size of the dot, but how fast you're monitor can change from the colour of the water or ground to the colour of the dot.
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  #4  
Old 04-20-2012, 05:01 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post
? Btw, I do edits as a matter of course. Expect them, they happen on almost all my posts within the first few minutes of posting.



I provided two examples above and this is yet another. At this point your rudeness has already been amply demonstrated. Yet you persist.
you included something after your original claim?? come now, do get a grip... try finding something before you made your claim


Quote:
Originally Posted by irR4tiOn4L View Post

Oh and, have you found an example of my participating in such threads or even complaining about dots,

I never said "you" personally... I said the subject has come up before... and you complain of others' comprehension?


Quote:
Originally Posted by irR4tiOn4L View Post

rather than just suggesting that people switch between fovs and YOU whining about my suggesting it?



As always, I am ready to listen.

reading, perhaps would be a better approach


Quote:
Originally Posted by irR4tiOn4L View Post

What fov should I set my 22" CRT at 1m viewing distance to in order to have 1:1 presentation?

irrelevant, as now matter how far away from, or however close to your monitor you sit, the same FoV is going to be displayed

I desire to set my fov to create a window in front of me (the monitor) that will present objects at exactly, or as close as I can get it, the same size as I would see from a similar window in reality. My monitor only occupies about 23.5 degrees of my field of view, however.

[/QUOTE]


If you want that, then you'll need a simpit and a multi-monitor/ wrap around screen

Quote:
Originally Posted by irR4tiOn4L View Post

To date I have been working on the assumption that I must set the 'field of view' of the game to equal the 'angle of view' that my monitor occupies in order to reach a realistic 1:1 presentation.

the 1:1 representation, you won't get without a simpit and multi-monitor/ wrap around screen.


Quote:
Originally Posted by irR4tiOn4L View Post

If you have another methodology, please enlighten me on this. And don't just say '60 fov' unless you can explain how a monitor presenting a 60 degree field of view from a game occupies the same 60 degree angle of view on all monitor setups despite vastly different monitor sizes and viewing distances.
yes, look at from projection and not photography, which I have tried to get across before, yet for whatever reason you seem to not consider that (or at least there has been no comment)
With whatever size monitor the ratio of FoV projected image to screen will be the same.
ie the cockpit will take up just as much space on a small monitor as it will a large monitor, with the only difference being in pixel resolution and staircasing


Quote:
Originally Posted by irR4tiOn4L View Post

I realise the specification of my problem may be quite complex, so if you'd like, I can draw a quick picture to demonstrate my reasoning.
Draw away, I would be genuinely interested
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  #5  
Old 04-20-2012, 05:07 AM
irR4tiOn4L irR4tiOn4L is offline
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Please answer the following question:



(In case this leads to confusion, the window on the right is a view from a real aircraft looking out, and its what I am trying to match on my monitor on the left.)

Quote:
Originally Posted by Wolf_Rider View Post
If you want that, then you'll need a simpit and a multi-monitor/ wrap around screen

the 1:1 representation, you won't get without a simpit and multi-monitor/ wrap around screen.
Why can I achieve a 1:1 representation with multiple monitors - by presumably stacking them until they make up 70 degrees of my 180 degree field of view, but cannot achieve the same thing with 1 monitor by reducing the ingame field of view?

Last edited by irR4tiOn4L; 04-20-2012 at 05:10 AM.
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  #6  
Old 04-20-2012, 05:24 AM
Wolf_Rider Wolf_Rider is offline
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Here you go...
Attached Images
File Type: jpg 34sno00_ corrected.jpg (133.8 KB, 5 views)
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  #7  
Old 04-20-2012, 05:27 AM
irR4tiOn4L irR4tiOn4L is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Here you go...
What is the answer in degrees.

It is no mistake to say both the window and monitor occupy 23.5 degrees of my field of view.

In fact, it is the specification for the question. The monitor and window are of the same size and distance from the viewer. They occupy the same portion of the viewer's viewing angle. This portion is 23.5 degrees out of the viewer's 180 degree field of view. You must answer with that in mind.

Last edited by irR4tiOn4L; 04-20-2012 at 05:32 AM.
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  #8  
Old 04-20-2012, 05:32 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post
What is the answer in degrees.

It is no mistake to say both the window and monitor occupy 23.5 degrees of my field of view.


That is where you are continuing to look at it incorrectly... the monitors sits within your (human eye) range of vision, which is approx 180 (actually a tiny bit les, but 180 for round numbers). It is a projection screen, that is all it is
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