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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-16-2012, 02:01 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by HR_Naglfar View Post

Also, right now is perfectly possible to play a coop style mission. Just design the mission like a coop, and fly it like a coop. The GUI is different, yeah, so what?

The only thing you can't do with the current system is start everybody in the air at the same time, every other coop feature is possible right now.

1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved.



2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work.


.

Last edited by KG26_Alpha; 04-16-2012 at 02:09 PM.
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Old 04-16-2012, 02:24 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by KG26_Alpha View Post
1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved.
Just open the stats after landing and see what you achieved. I see no diference in whatching the score with the mission ended or watching it inside the plane when landed. And yes, right now the destruction of ground units doesn't count, but that's a completely different problem.

And if for mission status you mean victory conditions and such, it's easy to trigger a "blue wins" or "red wins" message when one side achieves its objectives.

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Originally Posted by KG26_Alpha View Post
2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work.

.
What's the problem with other maps?
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