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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Well since we're most likely all in this thread because we want to run a coop: who wants to arrange something? I'd definitely be up for some AI killing with others.
We just need someone to do all the work of creating a map, finding a server, gathering the people through advertisement, organize a date and time, and run the event so that eveyone is where they should be. Sounds easy enough! I nominate Chivas. |
#2
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![]() Then there are some minor issues like the mission is already in progress when aircraft can be selected, there is no briefing, there is no debriefing, ... which can all be handled by workarounds. Last edited by 41Sqn_Banks; 04-16-2012 at 08:02 PM. |
#3
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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I seen no reason why the developer won't fix the bugs and change the GUI to allow the user easier access to Coop type game play. It should become a higher priority, especially now that it appears the critical performance patch is getting closer to release.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#5
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#6
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Utter crap, try re-reading would be my advice.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#7
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So go ahead and try to make a COOP and i will pretend ![]() Once you have tried that then you will understand where we are coming from. Dano, same to you.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#8
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How anyone can speak against this request is utterly beyond me.
I have no interest in offline play apart to get a quick kill fix when I am too busy to fly, I have little interest in AI and many other things but I fully support those who feel they need such fixes in order to enjoy their own method of play. The way COOP worked in IL2 was perfect especially for online wars or squad versus squad battles. I feel it is vital to CLOD to have this implemented. What has been done by some of the server guys (i.e. ATAG) is great work but it is not a CO-OP. Even when the patch comes I will probably fire the game up for a week or two but it wont be long before it gets shelved again. Like me many others simply don't get the same enjoyment from a dogfight server as they do from a COOP. |
#9
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But arguments like "the old coop system was perfect for online wars" or "without the old coop system there will be no online wars" are simply false. The new system is way better for a realistic online war than the old coop system. So please stop lying to people just to defend an outdated game mode. Also, right now is perfectly possible to play a coop style mission. Just design the mission like a coop, and fly it like a coop. The GUI is different, yeah, so what? The only thing you can't do with the current system is start everybody in the air at the same time, every other coop feature is possible right now. So I don't know, may be the solution could be the ability for the host to start the mission paused and unpause it when everybody is ready, like in DCS. No need of getting the whole old system back. |
#10
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1. The GUI is the whole point of the problem for scoring and mission status at the end so pilot's can see what they achieved. 2. Except on the main Cliffs of Dover selling point Channel Map, CooP's dont work. . Last edited by KG26_Alpha; 04-16-2012 at 02:09 PM. |
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