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#71
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I tested it.
Luton is the only station that picks up the bombers. I assume Luton is the station which gets bombed. It continues to function after been blown to pieces. The other stations pick up nothing. I altered the mission slightly. I airspawned myself in ad crashlanded near the towers. Tab menu is disabled on killed. |
#72
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Luton has two radarstations attached one for sectors A1..A3 and one for B1..B3, the Bombers destroyed this for A1..A3, so there should no informations from these sectors be available. But this is not the case?
Do you changed the MISSION_FILE variable to your needs? If it is not found there are no triggers for the Radars are generated, which are needed to register the destroying of it. My testversion is in ..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\RadarTest It's normal that the mission menu is vanished after death or parachute. Last edited by FG28_Kodiak; 04-15-2012 at 05:22 PM. |
#73
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I will test again.
I did not change anything, only where I spawned. |
#74
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ok I tested it. Luton channel still works when the radar is destroyed. Is this becase each channel has two radars?
![]() I changed the flight path of the bombers to go accross all radars. This works and you have to change channel to keep up with them. ![]() |
#75
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Which path do you have the mission?
Is there a message "Radar destroyed" in the chat bar, if the radar is hit? If not the missionpath is wrong, if yes i there is a bug elsewhere ![]() Memo to myself: Add a message if the mission file is not found ![]() |
#76
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Ahh ok, I dont script. Sorry, I ddint realise it was s o specific.
Yes now in the right directory it works! A message comes up saying Radar Destroyed. When you ask for information after this it says, No enemy in other available sectors spottet. Maybe after its destroyed and a request is made it should read - Negative, Radar Blind? So we just add grids in the .cs file for the grids we want it to be able to see? Could radar actually tell the difference between fighters and bombers? Maybe it should say aircraft? |
#77
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Code:
List<LocalHeadquarters> Headquarters = new List<LocalHeadquarters>{ {new LocalHeadquarters("Luton", "CallSign24", 100.0, 100.0, new ObserverStation( "Static0","A,1","A,2","A,3"), new ObserverStation( "Static1","B,1","B,2","B,3"))}, {new LocalHeadquarters("RadPoe", "CallSign32", 200.0, 200.0, new ObserverStation( "Static2","C,1","C,2","C,3"), new ObserverStation( "Static3","D,1","D,2","D,3"))}, {new LocalHeadquarters("Forest", "CallSign15", 300.0, 300.0, new ObserverStation( "Static4","E,1","E,2","E,3"), new ObserverStation( "Static5","F,1","F,2","F,3"))} }; Code:
new LocalHeadquarters("Luton", "CallSign24", 100.0, 100.0, .. Code:
new ObserverStation( "Static0","A,1","A,2","A,3") You can also add so many Radarstations to a HQ you need. The message texts are only placeholders at the moment. Last edited by FG28_Kodiak; 04-16-2012 at 04:32 AM. |
#78
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Very good explination, thank you Kodiak!
ok, so now we have a working example, how about 4 min delay and 4 min lock out? ![]() |
#79
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Working on it. Time delay is no problem.
i've added number, course and height information to the messages. May be i will add a message for Intercept course to the nearest or biggest enemy group, or make it able to select the target via mission menu and then get the course settings. ![]() |
#80
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I dont think Radar could give much details, other than, aircraft 10+,30+,50+ location and heading. Thats it I think.
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