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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2012, 05:01 AM
Flanker35M Flanker35M is offline
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S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you. In one patch they improved the contrast and how planes are modelled against terrain. And that made a difference. The planes sure are hard to see in certain situations, but they do not magically just disappear. CoD has same LOD problems as IL-2 had, sadly.

So if the viewing/LOD would be fixed too then we would have it as it should. Now you can have FM/DM down to the last nut and rivet but if you can not see things how will you use that?
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Old 04-16-2012, 06:40 AM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you. In one patch they improved the contrast and how planes are modelled against terrain. And that made a difference. The planes sure are hard to see in certain situations, but they do not magically just disappear. CoD has same LOD problems as IL-2 had, sadly.

So if the viewing/LOD would be fixed too then we would have it as it should. Now you can have FM/DM down to the last nut and rivet but if you can not see things how will you use that?
Totally agree...........at last someone has spoken some sense on here,well said sir!
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Old 04-16-2012, 07:49 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you. In one patch they improved the contrast and how planes are modelled against terrain. And that made a difference. The planes sure are hard to see in certain situations, but they do not magically just disappear. CoD has same LOD problems as IL-2 had, sadly.

So if the viewing/LOD would be fixed too then we would have it as it should. Now you can have FM/DM down to the last nut and rivet but if you can not see things how will you use that?
Please vote for the issue http://www.il2bugtracker.com/issues/153
(have to register)
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Old 04-16-2012, 02:08 PM
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Osprey Osprey is offline
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S!

This is where RoF has the edge. The planes do not blend or disappear 500m from you.
No, they turn into mini 5 pixel X-wings which stay the same size regardless of how far away they are. It's rubbish.
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Old 04-16-2012, 02:27 PM
6S.Manu 6S.Manu is offline
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No, they turn into mini 5 pixel X-wings which stay the same size regardless of how far away they are. It's rubbish.
It's still better if we have to fight... it's rubbish if our priority is to make screenshot at our plane and silly things.

So from these two I choose the ROF's one all the day. Of course both are not right.

The Insuber's episode is an example of why I don't fly IL2 anymore...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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Old 04-16-2012, 03:16 PM
Kurfürst Kurfürst is offline
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I did test the Hurricane Mk I and the Spitfire II today. It seems further adjustments are necessary, as the update does not mention any tweaks in rolls rates.

The Hurricane rolls 1.5 times slower than it should at 400 mph IAS.
The Spitfire IIa rolls 3.2 times faster than it should at 400 mph IAS.


I did not test the rest but it seems likely that its true for the other Spits and Hurris too.

See my findings and the original documents here: http://forum.1cpublishing.eu/showpos...30&postcount=6
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Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

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Last edited by Kurfürst; 04-16-2012 at 03:33 PM.
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Old 04-16-2012, 03:28 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by Kurfürst View Post
I did test the Hurricane Mk I and the Spitfire II today. It seems further adjustments are necessary, as the update does not mention any tweaks in rolls rates.

The Hurricane rolls 1.5 times slower, the Spitfire II (and probably all Spitfires and Hurricanes) rolls 3.2 times faster than it should at high speed

See my findings and the original documents here: http://forum.1cpublishing.eu/showpos...30&postcount=6
How can the Hurricane roll both faster and slower?
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Old 04-16-2012, 03:30 PM
Winger Winger is offline
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Quote:
Originally Posted by Kurfürst View Post
I did test the Hurricane Mk I and the Spitfire II today. It seems further adjustments are necessary, as the update does not mention any tweaks in rolls rates.

The Hurricane rolls 1.5 times slower, the Spitfire II (and probably all Spitfires and Hurricanes) rolls 3.2 times faster than it should at high speed

See my findings and the original documents here: http://forum.1cpublishing.eu/showpos...30&postcount=6
So the hurri now rolls too fast or too slow? Dont get me wrong i am a friend of nerfs/boosts as long as they are somewhat plausible but you once write the hurri rolls slower and in the following sentence it rolls 3,2 times too fast?

Winger
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Old 04-16-2012, 03:31 PM
Kurfürst Kurfürst is offline
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The Spit II rolls too fast, the Hurri rolls a bit too slow. Sorry if it was misunderstandable.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

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  #10  
Old 04-16-2012, 07:03 PM
nakedsquirrel nakedsquirrel is offline
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So you guys are already complaining about the flight models for the FM revisions in the patch that hasn't been released yet...

The common saying here is usually: "Wait until the body is cold", but can you at least wait until it's born before you start trash talking?
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