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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-15-2012, 05:15 PM
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robtek robtek is offline
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It is always the machine, not the man!
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Old 04-15-2012, 05:48 PM
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JG26_EZ JG26_EZ is offline
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***Edit.. looks like Furbs beat me to it as I was typing***


Let me quote the author of the first post to refresh our memories a little..

"coop like in IL2"

This may need some clarification so that we don't have people bickering back and forward, and so that I dont' waste anymore time building a template for missions if I don't have to be. So, perhaps someone can fill in the blanks here, (as I can't fly online yet and can't speak first hand).

Can we fly together as a group? ...Yes.

Can we be gathering at a specific location with some sort of "chat" communication before the launch of the game? ...Yes (if at the hyperlobby)

Can we launch into the game and be in the "ready room" with a map, aircraft/loadout selection, and some sort of "chat" communication (to discuss the group's strategy), before we're launched into our planes? ..._________

Do we all launch at the same time? ...______

Can we have a "Dead is Dead" mission? ...________

When the mission is over, can those that have either played, or waited and watched the mission play through (after dieing), see the results (ie, kills, bomb target totals, friendly kill penalties,damaged landing penalties)? ..._________


The reason I ask this is because, if all of the blanks filled, above are "Yes", then this is what "coop was like in IL2". ...Question answered..

Nevermind all of the other benefits, bells and whistles that are available. I'm sure everyone of us knows we will benefits from triggers and scripts.. But that's not what we were originally asked in this post. WHAT we do not have, that we had previously in IL2 from my above questions, is what should be being discussed here. Or am I wrong?
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Last edited by JG26_EZ; 04-15-2012 at 05:50 PM.
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Old 04-15-2012, 06:34 PM
KG26_Alpha KG26_Alpha is offline
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Use the bug tracker to vote this feature in, Luthier and team are looking closely at the reports made on the tracker.

Register > check e-mail> sign in.

http://www.il2bugtracker.com/account/register

Click the green up arrow > vote done.

http://www.il2bugtracker.com/issues/51
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Old 04-15-2012, 09:32 PM
Ataros Ataros is offline
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For several months after release I had an opinion that coop is not needed because C# scripting allows to create absolutely same experience within CloD standard MP mode. I.e. group coop flights with briefing, debriefing and pre-defined objectives and equal opposition.

I changed my mind because only 2 people (Banks @1С forum and Small_Bee @sukhoi.ru) are working on serious MP projects that can bring this possibility to reality. With so few people involved it will take too much time (13 months up till now) to implement what can be quickly done with original IL-2 coop mode. This is the reason I fully support bringing il-2 coop gui back to CloD now.

Please register and vote for this issue here http://www.il2bugtracker.com/issues/51

(OT. Sound radar is a nasty bug too http://www.il2bugtracker.com/issues/154 )

Last edited by Ataros; 04-15-2012 at 09:39 PM.
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Old 04-15-2012, 09:53 PM
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Thanks Ataros, ive already voted on the bug tracker. I hope we get Luthier's attention.
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Old 04-15-2012, 10:34 PM
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Adding a "+1" in this post isn't going to do anything..
Go vote at the bugtracker, and add your +1.

http://forum.1cpublishing.eu/showpos...2&postcount=50
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Last edited by JG26_EZ; 04-15-2012 at 10:48 PM.
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