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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-15-2012, 09:25 AM
kendo65 kendo65 is offline
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I'll never understand why developers shoot themselves in the foot. Don't try to fix something that isn't broken is all I'll say. I just expected this to be like IL2 as far as coop went and I feel they have really made a big mistake with this one. All I ever wanted out of the game was better graphics and damage models.. Can someone tell me if that is a lot to ask when you consider we have the hardware support such things?
I feel the same. I thought that with il-2 as basically a 10-year prototype/dry-run for how to build the ultimate flight-sim, COD would simply build on the many good features while adding exciting new elements.

Instead they seem to have felt the need to reinvent the wheel in a lot of cases. To be fair, a lot of the GUI issues seem to be down to it being a real rush-job, cobble something together quick, we've got to release a year early effort. Even they hate it - Luthier as good as said so.

The positive point is that the GUI is being redone for the sequel. So I think NOW is the time to really put the pressure on and make sure that the devs build in a suitable interface for co-op use.
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Old 04-15-2012, 02:38 PM
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Originally Posted by kendo65 View Post
I feel the same. I thought that with il-2 as basically a 10-year prototype/dry-run for how to build the ultimate flight-sim, COD would simply build on the many good features while adding exciting new elements.

Instead they seem to have felt the need to reinvent the wheel in a lot of cases. To be fair, a lot of the GUI issues seem to be down to it being a real rush-job, cobble something together quick, we've got to release a year early effort. Even they hate it - Luthier as good as said so.

The positive point is that the GUI is being redone for the sequel. So I think NOW is the time to really put the pressure on and make sure that the devs build in a suitable interface for co-op use.
I am sure that there will be a coop interface in BoM since they are taking the time to re-do the whole GUI, by now they've heard the complaints so many times from so many people that they'd have to be both blind and deaf if they don't include it. Luthier has said in a Q&A that he sees no need for change with regards to coop interface, this was last year though but the fact is, a lot of people that have paid and are playing this game see the need for it. You have to cater to your audience, it's not about what luthier finds functional in the sim, he's not the only customer is he? It's not just a "vocal minority" about this issue, you see people that have been registered for a long time but only made a few posts speak up, some people even register just to say that they want yarn "old" coop interface.

This takes nothing away from all the marvelous new features in CloD, the people who praise these new fantastic scripting features are welcome to use them as much as they like and enjoy, I don't care but don't protest or try to discourage us who actually want a coop GUI. Go enjoy all the great things you are talking about, let us, who want an "old fashioned" coop interface campaign for it in peace. This imposing of things I don't really care about from some people is really starting to irritate by now, had to say it.
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Old 04-15-2012, 02:56 PM
Buchon Buchon is offline
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Agree, I think that is a GUI problem more than other thing.
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Old 04-15-2012, 04:20 PM
droz droz is offline
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I've no issue with people wanting to campaign for a specific coop style interface in the game, but to say the game has no coop functionality is extremely short sighted.
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Old 04-15-2012, 04:30 PM
Dano Dano is offline
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I've no issue with people wanting to campaign for a specific coop style interface in the game, but to say the game has no coop functionality is extremely short sighted.
It's not short sighted, it's wrong, plain and simple.
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Old 04-15-2012, 04:44 PM
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Yes you can work round it and run a COOP but its not working for the majority of people, you can see that by the number of COOP's your able to see and join.

None.
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Old 04-15-2012, 05:00 PM
Dano Dano is offline
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Yes you can work round it and run a COOP but its not working for the majority of people, you can see that by the number of COOP's your able to see and join.

None.
Because people are unwilling to make a paradigm shift in their thinking and get with the times.
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Old 04-15-2012, 05:15 PM
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It is always the machine, not the man!
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Old 04-15-2012, 05:17 PM
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All we need Dano is the front and back end. We still want the bells and whistles of the new system, we just need a more user friendly and intuitive GUI to get it working for the majority of people who want to play COOP's.

We want to add to CLOD not take anything away.

More people playing CLOD is a good thing right?
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