Quote:
Originally Posted by KG26_Alpha
All we ask for is a CooP interface like the IL2 1946 one so we can host our CooPs as we always have, we dont want powerful scripting to make a CooP we don't need it.
Most CooP hosts make missions that last 30-40 mins lots of action and variation of target types.
|
It is a bit too early to talk about using the powerful scripting. 1C should have foreseen the very slow evolution of user-made content so they should give us a simple IL2 coop interface to back it up for a first year since release. It is not 2001 anymore and expecting 1C to learn from its mistakes is the right attitude.
It is unclear as a whole if 1C will be albe to provide an online environment that comes with steam. One thing is certain - it needs to resemble the tried out Hyperlobby system Jiri Footjasek gave us. I don`t mean the same 100% - I mean in general way - for hosts to be able to make quick missions, for players to be able to jump in slots and choose their ride, for squads to be able to gather up, choose thier tactics.
I myself see nothing wrong with the new system other than it seems too futuristic.
And Droz, I know what you mean dude. It would be wonderfull to have say a dedicated server that for example simulates an entire theater of operations in real time, dynamically. So the AI trains and convoys go their way, resources are transported to their destiny on a destined path, tank and bomber units are making their way on an offensive run. At the same time, players would just jump in a such world, performing organized or unorganized CAS/patrol/Jabo/bomber flights from aerodromes positioned on their historical spots on the map of the theater of operations. Squads would make their coordinated flights with others, return to AFs. At this point players would exit the server, gather up, check the tactical map and make more sorties. Or just land, refuel and go back to battle.
Now given the current CloD stance, do you see that happening any time soon? I don`t and that is why I want old style coops.
Quote:
I can host 4 missions an hour with every one exactly where they should be at the same time putting the mission historically/hysterically (which ever applies),
without flying for hours looking for something to shoot at.
|
Well, not all partols were full of engagements and action. Some of them were just AF - point A - AF flights. Some were reconaissance flights. Often nothing happened. I don`t mind that. In online wars there was always a good few % of general number of sorties like that.