![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Where were the online wars in the beginning of IL2? That there are no online wars right now doesn't mean that they can't be made without the old coop system.
Takes time to do something like that with a new system. Aside from that, there's a little problem that prevents a lot of people from playing long missions online, so I suppose there's no point in making a online war untill the launcher problem have been solved. Anyway, can you tell me anything essential to make a online war that's impossible to make in CoD with scripts? |
#2
|
||||
|
||||
![]()
Most of the stuff that made the old il2 so successful was made by fans and not MG.
With CoD it will be the same, as soon as crash-free flying is possible some fans will find new ways to realize the good stuff. It would certainly be easier with the old style gui, but maybe it is not so easy to create something like that with the new engine? So maybe new ways have to be found.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#3
|
||||
|
||||
![]()
All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
|
|||
|
|||
![]() Quote:
![]() More seriously... What's the point of get the exact same old coop system to make the exact same online wars that we all played in IL2? Personally, I'd like to evolve an play better and more realistic online wars in the future. IMO, old coop system is no longer needed. |
#5
|
||||
|
||||
![]() Quote:
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#6
|
|||
|
|||
![]() Quote:
While on your way to Dover a squadron mate joins, he was late because of a traffic jam. He switchs into one of the AI aircraft of your squadron, just in time before the massive bomber formation is spotted. Your squadron attacks the fighter cover. In the meantime the mission planer has scrambled a Hurricane squadron from Hawkinge to take care of the bombers. ... |
#7
|
||||
|
||||
![]() Quote:
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#8
|
||||
|
||||
![]()
The way the new Dogfight Muliplay works is realy good in the game now , however what is needed for coops is the GUI for the players to host ,join ,recieve briefings,arm and launch in a quick and easy to understand way & to recieve the outcome/scores etc when the server ends the mission.In the old 1946 Coop gui the developers had made a pretty good job of it.
Not only does it`s user friendlyness speed up game play but also keeps the flow of missions running so the host can keep a group of players taking part mission after mission as happens in hyperlobby at present. I have took part in Coops run in Dogfight servers and they have been fun but to get everybody organised and up & flying the old Coop mode cannot be beat ![]() I have no doubt that the new features in the FMB itself will lead to far more inventive Coops for online multiplayer use. The new script by 41sqn Banks is a creative work around ,(many thanks). Repeating previous posts the poll here: http://forum.1cpublishing.eu/showthread.php?t=28429 Showed 126 here on the forums would like to see something similar to the old GUI .I have put in a request for this feature here for the devs to see: http://www.il2bugtracker.com/issues/51 please register and vote. Last edited by 6BL Bird-Dog; 04-13-2012 at 10:22 PM. |
#9
|
|||
|
|||
![]() Quote:
But what Robtek said is very true. Online wars weren`t there from the start. Bellum War I think was official first in what?2004?And that was just the start, with VEF taking place also. Those wars were nothing like VEF2/IOW/AirforceWar which were evolutions of the first of their type. That is why I think we should be pressing 1C on the issue generally, though just reminding them something they JUST MIGHT have forgotten.Hence still at least a few reasons to stay optimistic. |
#10
|
|||
|
|||
![]()
the guys around Murdock ( VEF) and Adi_Galland (IOW)were faster than remembered, heres some talk about these onlinewars from 2002
![]() http://www.battle-fields.com/commsce...n-2-Online-War yes, they were made by the community, they improved a lot during their running times (i can remenber the crude reportsystem in the first IOW where you had to stay in game till debriefing screen to give your results to the host manually via chat ![]() Future will tell what will happen to this series... |
![]() |
Thread Tools | |
Display Modes | |
|
|