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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 04-13-2012, 02:05 PM
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What has been everyone's experience with Hurricane's in a turn fight with a 109? I was given to believe that the Hurricane could do well in this situation, but it seems that all I get for trying it is a loss of speed with the 109 happily making high g turns with me.

Now, I don't use flaps in the turn because the Hurricane's flaps aren't true combat flaps and I don't believe they were ever used in this way. Is that the problem? Do I need to start using the flaps that way?
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  #12  
Old 04-13-2012, 02:18 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by bw_wolverine View Post
That'd be great if there were lots of bombers to take on. Big formations. That's fun for a Hurricane pilot. But that's not happening. Maybe the patch will allow lots more aircraft in the air and we can start to REALLY get into Battle of Britain missions and have all the realism that goes with it.

I got the sense that no one was complaining about the Hurricane's performance relative to the 109s.

Yes lets hope we can have allot more than 6 AI bombers in one place. More like 30-50 and the same if not more players.

I dont actually think our 109 is fast enough you know but I havent really looked to hard at it, seeing as all the data for all aircraft is to be addressed. At sea level I can only get around 460Kmh. Wasnt it supposed to be 550? This lack of speed may be what is making the turning circle of the hurricane seem smaller, as we come in slower therefore having a better turning circle. We are all in the same boat mate. I do admire you brave Hurri pilots, its not an easy fight vs the 109. S!

Last edited by 5./JG27.Farber; 04-13-2012 at 02:22 PM.
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  #13  
Old 04-13-2012, 02:25 PM
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Quote:
Originally Posted by bw_wolverine View Post
What has been everyone's experience with Hurricane's in a turn fight with a 109? I was given to believe that the Hurricane could do well in this situation, but it seems that all I get for trying it is a loss of speed with the 109 happily making high g turns with me.

Now, I don't use flaps in the turn because the Hurricane's flaps aren't true combat flaps and I don't believe they were ever used in this way. Is that the problem? Do I need to start using the flaps that way?
I believe that issue has been brought up before, the Hurricane is a bit of a slow turner, it should turn faster then the Spit, but that's not the case in CoD. So that's something to look at for the devs as well.

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I dont actually think our 109 is fast enough you know but I havent really looked to hard at it, seeing as all the data for all aircraft is to be addressed. At sea level I can only get around 460Kmh. Wasnt it supposed to be 550
BF109 level speed is about 500 kmh from various tests on Max recommended output at 1.35 ATA. If you go up to 5000m you can reach maximum speed of ~570 kmh.
The Spit MK1 could reach 505 kmh with 12 lbs/sq.in of boost on the deck according to spitfireperformance.com ( this is with 100 octane fuel ) otherwise only 455 kmh could be reached with 6.25 lbs/sq.in. Top speed at 3500 was 575 kmh. All from that site.

Last edited by Sven; 04-13-2012 at 02:56 PM.
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  #14  
Old 04-13-2012, 02:31 PM
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Originally Posted by 5./JG27.Farber View Post
Yes lets hope we can have allot more than 6 AI bombers in one place. More like 30-50 and the same if not more players.

I dont actually think our 109 is fast enough you know but I havent really looked to hard at it, seeing as all the data for all aircraft is to be addressed. At sea level I can only get around 460Kmh. Wasnt it supposed to be 550? This lack of speed may be what is making the turning circle of the hurricane seem smaller, as we come in slower therefore having a better turning circle. We are all in the same boat mate. I do admire you brave Hurri pilots, its not an easy fight vs the 109. S!
S!

The idea of you guys getting even FASTER is chilling
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Old 04-13-2012, 05:11 PM
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lets wait and see.....
I sure hope the radiator damage is fixed. Right now, 109 (spits and hurries too) can fly a long range with full power after both radiator damage and all gycol lost.
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  #16  
Old 04-13-2012, 05:26 PM
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I sure hope the radiator damage is fixed. Right now, 109 (spits and hurries too) can fly a long range with full power after both radiator damage and all gycol lost.
Um, Spits and Hurries have nearly complete engine failure after a rad hit within 1 to 2 minutes. I will agree that the 109 can keep going. A 109 pilot told me that I perforated his radiator and he was losing oil and yet he still flew for 10 minutes in hard dog fighting. This happened on Wednesday.

I might add that I have no way of knowing how long he could keep going because I left the server before his engine started to feel any effects.
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  #17  
Old 04-13-2012, 05:36 PM
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I will wait and reserve judgement. Allied ac have had major changes but the changes to the 109's are apparantly very subtle. I tend to use the SpitMk1a and always at around 18K - it isn't going to be worse, possibly better for me.

Hopefully the Spit2 and E4's will be more widely available. It is a Beta patch and not the official one.
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  #18  
Old 04-13-2012, 05:45 PM
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I sure hope the radiator damage is fixed. Right now, 109 (spits and hurries too) can fly a long range with full power after both radiator damage and all gycol lost.
agree with the 109, spit dies rapidly with rad damage though. Good to see you here Faustnik
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  #19  
Old 04-13-2012, 05:53 PM
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agree with the 109, spit dies rapidly with rad damage though. Good to see you here Faustnik

+1

any recent big bass caught Faustnik?...sorry for the OT
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  #20  
Old 04-13-2012, 06:33 PM
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I guess it's quite possible that radiator failure on a 109 isn't as devestating as it would be in a Spit/Hurri?

If that's historically correct, then I guess it's okay. Just a little more uphill for us Red to climb
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