
04-13-2012, 01:07 PM
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Approved Member
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Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
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Quote:
Originally Posted by luthier
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.
The Hurricane got about 20 mph slower, sorry. It's historically accurate.
The Blenheim got a major boost though, so - no reason to cry the way I see it.
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
Yes all of this goes into the one beta patch you'll be seeing in a matter of days.
If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.
Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
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Ok thanks for the answers. Looking forward to the patch!
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