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#1
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S!
Well, this forum differs very little if any from others so blame the kettle or pot ![]() ![]() This Bf109 trim issue could be settled more or less if this guy mentioned could share his insight with the plane and flying WW2 planes in general. Ideal would be if the community would have people who are heavily involved with WW2 planes, either flying and restoring/repairing them or both. A true treasure trove of which all would benefit in a positive way. |
#2
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I should say one thing on the trim issue though - even though I said balance has little application, changing an issue (short trim times) that is inaccurate on all planes (from what has been said) on only one plane (BF109) works against balance and does not work to promote overall realism, even if one issue (bf109 trim) is sorted. I think you have to be careful to maintain macro realism, even at the expense of micro realism. Sometimes, when you are dealing with something that will affect balance, you have to be careful to implement changes in a balanced way. What this means is that if the trim is wrong on all planes, it should not be just the 109's that is singled out for attention. I have so far seen this swept under the rug in this thread, as if the 109's trim was somehow a bigger problem than that of other planes. But I'm not convinced that is true. Especially considering that pilots have reported that the 109's trim wheel was quicker and easier to use than that of many other competing designs, it should not be the case ingame that it becomes the hardest plane to trim. Last edited by irR4tiOn4L; 04-13-2012 at 02:25 PM. |
#3
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http://www.wwiiaircraftperformance.o...ricane-109.pdf
see 5. Note the comment by the pilot of the 109 saying the trim adjustment was heavy. In other words, it was not easy to rotate the wheel. No wonder the 190 went to an electrical trim for the stab. |
#4
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What SHOULD be taken into accound in CLOD, and is not, however, is the reputed heaviness of the 109's controls in a dive. I've never had to use trim to pull out of a high speed dive in CLOD, and I feel that I should. What is also interesting out of your linked notes is that the 109 lacked oxygen gear - would this result in a higher effective ceiling for the red fighters? Extremely interesting also is the pilot's notes on the tendency of the Hurricane pilot to black out where the 109 pilot would not. Initially I read this as pulling more G's, but in actuality, they are saying that the pilots of a hurricane sat more vertically and had a tendency to black out even in similar g maneuvers! I definitely don't see blackout tendencies modelled in the sim, and that would make it rather interesting, wouldn't it, if the 109's pilots could sustain more g without blacking out! We shouldn't pay attention to just one aspect of that pilot's report. Last edited by irR4tiOn4L; 04-15-2012 at 12:50 AM. |
#5
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What is said is that the RAF lacked oxygen bottles with connectors compatible with Luftwaffe oxygen systems. Without oxygen, 18,000 ft is a hard ceiling for pilots, and even 17,000 is iffy. IIRC it turned out that the 109 was much better than the Spitfire at very high altitudes, which was a surprise to the RAF because they hadn't tested captured aircraft at high altitude because they didn't have oxygen bottles that fitted the aircraft. |
#6
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My other points stand though I suppose. |
#7
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Ah, makes sense. I thought though that Merlin performed better than DB higher up due to higher full throttle height and supercharger designs of bothe engines. I might be wrong but it seems that above 16.500 feet, the Spitfire was faster than the 109 even with 87 octan fuel and also climb performance was slightly better. It was later Spitfire marks and Friedrichs where I've read accounts of Germans being some 2000ft higher and RAF unable to climb any further but I was not aware of any advantage of the Emil over early Spitfire marks. If you could point me out to some sources that would be great!
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Bobika. |
#8
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On the German side its a bit more complicated - most books will tell you that they used 'DB 601' but in reality 109s/110s had a number of DB 601 variants installed during the Battle: DB 601A-1 with old type supercharger - this had a rated altitude of just 4000m. DB 601A-1 with improved type supercharger - this had a rated altitude increased to 4500m. DB 601Aa - this had increased boost pressures, which meant it developed about 10% more power than the 601A-1 below rated altitude, operating at 1.35/1.45ata instead of 1.30/1.40 ata, but similiar altitude performance. I believe this is the variant we have modelled. DB 601N - this one was fitted to 109s and 110s and used 100 octane fuel, and had both increased boost pressures, higher compression ratio and a more powerful supercharger with a rated altitude of 4800 m. Off all engines during BoB, British or German, this had the best altitude performance. The one fitted to the 109F had a better supercharger and a rated altitude of 5200 iirc. In addition, during the Battle the Luftwaffe cleared increased RPMs for the DB 601 A and N-series engines, and this would increase altitude performance (the supercharger's rotation speed was linked to the engine speed, so increasing the engine speed also increased the supercharger performance)
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#9
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The 109 was very agile in the hands of a good and experienced pilot and is more difficult to master than some other designs. This is sort of the case in the game already (at least that's how I see it), one thing that ruins this for me is the trim and few other things that make flying the 109 much less challenging. But let's stay with the trim: 1. THE RANGE. The real thing had the range of 12 degrees from -3 to +8 degrees, neutral being 0, (Take off setting was between 0-1). The indicator and the range is correct BUT it seems to me that the neutral position is not 0 in game. It seems the range is symetrical, therefore the neutral position is at 3. If you set your elevator trim to 0, that will lead to nose-heavy situation in the sim. I believe the 109 should have more range in tail-heavy direction. 2. THE SPEED AND RESPONSE - asstated above, the animation in the sim is certainly wrong (see RAE test quoted beforehand) and the speed and response is too swift as I mentioned earlier. I would expect the trimming becoming more difficult (slower) at higher speeds and ideally, we would have adjustments in 'jumps' as mentioned by Finnish pilots re. hand placement and movement. Anything would be better that what we've got now imho. Quote:
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The difference between Hurricane and 109 should be considered in the sim.
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Bobika. |
#10
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![]() Regarding Kurfursts post, I have a habit now of dismissing his posts for bias however on this occasion he should be congratulated for an informative post, one cannot be sure of the evidence but it does look convincing at least ![]() I cannot understand Crumps POV though, how can he dismiss a pilot who works with warbirds, including the 109, based on his own personal view of what is logical because he flies a modern light aircraft? Nonsensical. Last edited by Osprey; 04-15-2012 at 11:27 AM. |
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