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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-12-2012, 06:37 AM
tintifaxl tintifaxl is offline
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Originally Posted by mazex View Post
And here is a full size screen too, so you don't get any "resize AA"
Wow! This looks very, very sweet. Now let's try something with ATI.
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  #42  
Old 04-12-2012, 07:52 AM
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Originally Posted by SlipBall View Post
Good for you!...I was all set to hit the download, and then addman reported his problem, guess I'll wait till tomorrow
You mean with the adaptive v-sync? I just changed it to regular v-sync with triple buffering enabled, tearing is gone. I say download the drivers Slips, they are very good.
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  #43  
Old 04-12-2012, 07:56 AM
Buchon Buchon is offline
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They took time enough, the MLAA (ATI morphological AA) works since day one, I remember post a comparative screenshot in this forum time ago.

Anyway ... Force morphological AA methods by card drivers have performance hit usually because the Nvidia and ATI configurations are set very aggressive to kill every aliasing, they cant afford people saying that this not work so be aware, may be is why there hit in the text.

And the AA morphological methods ordered by quality is like this :

SMAA > FXAA > MLAA

So if i aren't wrong and this method changed drastically in this driver the SMAA method are on the top of the best quality at the morphological AA race.

Personally I´ll stick with the injection mods for long time, if you know how to tweak FXAA and SMAA injection mods you can reach better results and performance.

Last edited by Buchon; 04-12-2012 at 07:59 AM.
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  #44  
Old 04-12-2012, 09:01 AM
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Originally Posted by addman View Post
You mean with the adaptive v-sync? I just changed it to regular v-sync with triple buffering enabled, tearing is gone. I say download the drivers Slips, they are very good.


Yes very good!...thanks Mazex for the heads up on these,
The very first thing that I noticed was an improvement of the exhaust manifold.
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  #45  
Old 04-12-2012, 09:59 AM
Baron Baron is offline
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Originally Posted by d.burnette View Post
Well if I understand correctly adaptive is just that - adaptive.
I suspect if the fps drop below say what it is set to, say it is set to half, and your monitor's refresh rate is 60, then if the fps drops below half of that, or 30, then vsync kicks off perhaps? Then resumes when at 30+ fps?
"To fix the problem, the GeForce 301.24 beta drivers come loaded with NVIDIA Adaptive VSync, an automated technique that disables VSync when frame rates fall below the locked rate, and re-enables it when they return to the locked rate, significantly reducing stuttering whilst still preventing tearing."



Edit: And it works

Last edited by Baron; 04-12-2012 at 11:09 AM.
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  #46  
Old 04-12-2012, 11:35 AM
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Originally Posted by mazex View Post
Hi!

I realized that the normal "print screen" function works now (did not work initially in CloD but that maybe that was the "pseudo" mode causing it?). Now the print screen works and captures the image as I see it, for some reason Fraps that I have used for CloD screenshots captures it "before" the FXAA is applied(?) so it gets all jagged...

/Mazex
Which is weird because printscreen always worked for me, and now doesn't

Edit, it does still work when i use pseudo fullscreen, but the AA doesn't then, grrrrrr, and Steam captures before the aa is applied to.

So now it looks great, but i can't show anyone!

Last edited by fruitbat; 04-12-2012 at 12:22 PM.
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  #47  
Old 04-12-2012, 01:37 PM
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Which is weird because printscreen always worked for me, and now doesn't

Edit, it does still work when i use pseudo fullscreen, but the AA doesn't then, grrrrrr, and Steam captures before the aa is applied to.

So now it looks great, but i can't show anyone!

That's odd...no problem here with the new driver set, using in game screenshot with a assigned key.
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  #48  
Old 04-12-2012, 01:41 PM
DroopSnoot DroopSnoot is offline
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Thanks for the heads up on the beta Maz, it indeed looks better and a slight fps hit for me which is the only downside.
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  #49  
Old 04-12-2012, 02:14 PM
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Originally Posted by SlipBall View Post
That's odd...no problem here with the new driver set, using in game screenshot with a assigned key.
ahh well, you know what they say, 'when you understand all of Clod's idiosyncrasies, you will be bored of life'.
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  #50  
Old 04-12-2012, 04:04 PM
kestrel79 kestrel79 is offline
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Lets see some more screenshots guys! Wow it looks nice with less jaggies. I wish ATI came out with something like this that wasn't such a performance hog.
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