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Old 04-10-2012, 09:41 PM
Smokeynz Smokeynz is offline
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I wonder if the server would be overally taxed if you have too many players all being tracked and each spawning in objects/missions.

I have a similar zoned arangement in a script development. However to stop multi spawning I have a randomised selector including null missions so that there is chances nothing happens aswell. Once activated though the zone is on timer (randomised period), so that following player does not activate again repeatedly.

As much as we want a open free play, the designer of the missions and pack should consider operations that target players attention to an area. Otherwise you might as well play single player. With that, the zones could be confined to a battle area of importance and thus lower specific mission per zone trigger and importantly the need to have a gazillion missions which do nothing.

Last edited by Smokeynz; 04-11-2012 at 12:15 AM.
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