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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 04-26-2008, 11:24 PM
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brando brando is offline
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Originally Posted by BG-09 View Post
...but it will be good to have chance to escape from some vulture, isn't it?

BG-09
Actually I think this move would be more likely to promote chute-killing than deter it. As mentioned above, these old-fashioned chutes were barely controllable at the best of times, and excessive pulling was more likely to cause air to spill than control direction - apart from straight down a la Roman candle. But give the opposite side a reason to attack, like arming the pilot with a pistol, and they will attack, just to prove a point.

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  #12  
Old 04-27-2008, 03:47 PM
virre89 virre89 is offline
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The thing is, this is un-necessary it's after all a flight sim and main focus should be making it a gr8 and realistic flight combat game with all efforts pointing towards that.

Having players running around on ground just seems stupied to me, then you can start asking why not vehicles and more more more until you've The Sims , Cod4 , Red Orchestra, Battlefield and IL2 sturmovik combined.

I think enough is if you could make effect the decent to ground and also controll pilots on airports that could be cool and immersive.

Another negative with controlling them on the ground is that it dosn't really happen much in a flight sim world which is so huge as soon as the player touches down on ground i dare to say NO ONE will ever spot him again..
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  #13  
Old 04-27-2008, 04:00 PM
Former_Older Former_Older is offline
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Originally Posted by BG-09 View Post
Well, Former_Older, I agree fully with you...Oleg have much more important things to do about flight...but it will be good to have chance to escape from some vulture, isn't it?

Regards!

BG-09
Like I say, I don't think it's a bad game idea. Excitement is always good

But to escape from vultures is easy: shoot them first, and you'll never have to go sky-diving again
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  #14  
Old 04-27-2008, 04:42 PM
Al Schlageter Al Schlageter is offline
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I enjoyed being able to look around in EAW while floating down under the chute.
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  #15  
Old 04-27-2008, 06:13 PM
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proton45 proton45 is offline
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Their are many daring story's of adventure from the air war over Nomanhan where pilots from Russia and Japan would land their aeroplanes on the grassy plain of Mongolia so that they could rescue fellow airmen that had been forced to land their crippled bomber or fighter...
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Old 04-27-2008, 07:55 PM
Former_Older Former_Older is offline
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Their are many daring story's of adventure from the air war over Nomanhan where pilots from Russia and Japan would land their aeroplanes on the grassy plain of Mongolia so that they could rescue fellow airmen that had been forced to land their crippled bomber or fighter...
....just as there are many daring tales of 8th AF Mustang pilots doing the same in the ETO

But that wasn't the situation described The situation described was running from a pilot trying to strafe you. Picking up a downed player/pilot is another whole can of worms entirely
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  #17  
Old 04-28-2008, 10:52 AM
Oktoberfest Oktoberfest is offline
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Does anyone know WW2 Online? In this game a player can take whatever he wants : Tanks, Ship, aircraft, infantry.... And it is supposed to be on a realistic way to wage a war. The problem is that the graphism are sooo ugly....


If SoW can turn into a modern online war with fight in the air and on the ground to gain territories like in WW2 online but with good graphsm... It would be really cool ! I mean, ground attack would really play a role, and air cover too ! So we could have all us the nerd pilots covering all those DoD / Half Life / Quake fans trying to conquer our cities/airfields/whatever....

I believe it would be really fun. Maybe having even a commanding system where officers would give us orders like : take off and go support our troops in whatever area or go and attack the bombers located here, etc...

As a pilot, having to cover fellow players on the ground against enemy humans flying a P38 or something like that... It would change from defending static AI tanks.

But seriously, Olog would then need 200 people working for him in the next 5 years to do all those realistic damage models for the tanks/ships/vehicles/whatever....And I prefer flying SoW next year than in 5 years.
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  #18  
Old 04-28-2008, 12:20 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Former_Older View Post
....just as there are many daring tales of 8th AF Mustang pilots doing the same in the ETO

But that wasn't the situation described The situation described was running from a pilot trying to strafe you. Picking up a downed player/pilot is another whole can of worms entirely
You are right of course, their where many storys of the 8th in the ETO...

for the record I'm against turning Olegs game into a FPS...the only thing I wish the game had was real-time strategic control over ground troops, tanks and the big guns... something like the control gamers have in strategic games (one person not a whole bunch of idiots running around in tanks). I think it would add a lot to on-line ground pounding campaigns if their was a real brain behind the movement of the attacking army.


But I stray way off topic...
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