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#1
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Ability to use 2048x2048 textures on aircrafts, objects and terrain.
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#2
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#3
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#4
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A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.
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#5
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Engine IS ALREADY up to it. It runs smooth, looks cool and dandy, does not affects FPS and sure is great overall. It even runs with 4094x4096px textures. Here is the example map and needed files for download: http://dispersalfield.ru/main/index....c,705.120.html There are new ground textures, plane texture, and even new tree textures (those are looking wonderful, almost as some ground first person shooter game). Bear in mind that the textures are made in short time and by the person who is not genius in graphic editing, and are just for showing, it can be much better. (and yes, there is new way for making Bump textures, so that maps are looking way better than anything in Clod with its shiny dds textures. (let alone plain IL2) Quote:
You either don't have knowledge of what you are talking about, or you are lying (for some reason . . . ) Engine has problems with many objects, but not because of textures. If you have one house with one texture, and you place it thousand times on the map, it's texture still takes ONLY ONE slot in graphic memory, there is no 1000 textures for 1000 houses, it is one (1) texture. So, what did you tell in those two posts are just as Americans would put it: bunch of horse hockey ![]() But, you and TD guys already knew that ![]() 1. So, you (and TD, and I don't care if you are not TD) know what you are doing and dismissing this for some ominous reason (such as phasing out IL2 in favor of Clod, and if that is the case, all of us here are being duped and fooled around) 2. Or, you (and TD) don't know what you are doing exactly (and that could be even the worse then the first) Sorry for little bit lose tongue, but you will delete this post anyway (again: strange are the ways of the dark side) as any other I made recently . . . |
#6
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Avala ... please drop the conspiracy thingy. Thank you.
As for the rest. If you cram a DB 605 A engine into a car you may actually get it to run but I severely doubt driving it is going to be any fun, not to mention the horrid fuel costs. Just because something is possible that doesn't mean it makes sense. Nuff said. ![]() |
#7
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Well, at least it was entertaining to read!
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#8
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![]() And don't worry about fuel costs. Your Zotac GTX480 and mine GTX560Ti have enough fuel. Besides, I didn't say "coercion". I said ability or maybe (better word) possibility to use 2048x2048 textures. That means if someone don't want to use HI res textures, won't be forced to use them. Give us the option to choose. IMO this should be done many years ago istead of creating new sim (CloD) which is full of bugs and offers less aircrafts and maps. |
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