Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 04-08-2012, 03:31 PM
302_Corsair 302_Corsair is offline
Approved Member
 
Join Date: Jun 2010
Posts: 21
Default

Ability to use 2048x2048 textures on aircrafts, objects and terrain.
Reply With Quote
  #2  
Old 04-08-2012, 04:52 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by 302_Corsair View Post
Ability to use 2048x2048 textures on aircrafts, objects and terrain.
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
Reply With Quote
  #3  
Old 04-09-2012, 11:56 AM
302_Corsair 302_Corsair is offline
Approved Member
 
Join Date: Jun 2010
Posts: 21
Default

Quote:
Originally Posted by csThor View Post
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
How do you know? Did you try it? Were FPS drop down drastically?
Reply With Quote
  #4  
Old 04-09-2012, 12:16 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.
Reply With Quote
  #5  
Old 04-14-2012, 12:18 AM
Avala Avala is offline
Approved Member
 
Join Date: Oct 2007
Posts: 126
Default

Quote:
Originally Posted by csThor View Post
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.

Engine IS ALREADY up to it.


It runs smooth, looks cool and dandy, does not affects FPS and sure is great overall. It even runs with 4094x4096px textures.


Here is the example map and needed files for download:


http://dispersalfield.ru/main/index....c,705.120.html



There are new ground textures, plane texture, and even new tree textures (those are looking wonderful, almost as some ground first person shooter game). Bear in mind that the textures are made in short time and by the person who is not genius in graphic editing, and are just for showing, it can be much better. (and yes, there is new way for making Bump textures, so that maps are looking way better than anything in Clod with its shiny dds textures. (let alone plain IL2)




Quote:
Originally Posted by csThor View Post
A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.

You either don't have knowledge of what you are talking about, or you are lying (for some reason . . . ) Engine has problems with many objects, but not because of textures. If you have one house with one texture, and you place it thousand times on the map, it's texture still takes ONLY ONE slot in graphic memory, there is no 1000 textures for 1000 houses, it is one (1) texture. So, what did you tell in those two posts are just as Americans would put it: bunch of horse hockey


But, you and TD guys already knew that And for the new textures too, since you are already dismissed them when they was showed to you, for some reason. (strange are the ways of the dark side).


1. So, you (and TD, and I don't care if you are not TD) know what you are doing and dismissing this for some ominous reason (such as phasing out IL2 in favor of Clod, and if that is the case, all of us here are being duped and fooled around)


2. Or, you (and TD) don't know what you are doing exactly (and that could be even the worse then the first)


Sorry for little bit lose tongue, but you will delete this post anyway (again: strange are the ways of the dark side) as any other I made recently . . .
Reply With Quote
  #6  
Old 04-14-2012, 06:29 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Avala ... please drop the conspiracy thingy. Thank you.

As for the rest. If you cram a DB 605 A engine into a car you may actually get it to run but I severely doubt driving it is going to be any fun, not to mention the horrid fuel costs. Just because something is possible that doesn't mean it makes sense. Nuff said.
Reply With Quote
  #7  
Old 04-14-2012, 06:58 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Well, at least it was entertaining to read!
Reply With Quote
  #8  
Old 04-14-2012, 10:33 AM
302_Corsair 302_Corsair is offline
Approved Member
 
Join Date: Jun 2010
Posts: 21
Default

Quote:
Originally Posted by csThor View Post
If you cram a DB 605 A engine into a car you may actually get it to run but I severely doubt driving it is going to be any fun, not to mention the horrid fuel costs.
Maybe not with a DB605 A, but with Merlin 55 ...?

And don't worry about fuel costs. Your Zotac GTX480 and mine GTX560Ti have enough fuel.
Besides, I didn't say "coercion". I said ability or maybe (better word) possibility to use 2048x2048 textures. That means if someone don't want to use HI res textures, won't be forced to use them. Give us the option to choose.

IMO this should be done many years ago istead of creating new sim (CloD) which is full of bugs and offers less aircrafts and maps.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.