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Technical threads All discussions about technical issues |
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#1
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Also went through all the issues and voted for those that I hope will be addressed ASAP.
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#2
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Hopefully that wasn't all of Luthier's activity on this bugtrackersite.
luthier: registered: 04.04.2012 Last login: 04.04.2012 |
#3
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as luthier registered and use it ( making in progess status )
could a administrator sticky this post please... if Luthier or B6 use it often, it will show a great interest for their community ( us ![]() |
#4
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More people should visit the site daily, and vote on the things that they find important...really the only way to get the attention of devs as to the priorities, as felt by the community.
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#5
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there are some problems with how this bug tracker is implemented at the moment, and this makes it less likely to become a productive tool:
1) the site needs an easy way for non registered people to vote on issues, similar to the poll system used on the 1c forum. many casual visitors who want to quickly provide some constructive feedback wont bother registering. if you want to force people to register to post a new bug, or comment on solutions implemented, fine, but this should not be the case for people voting on the priority importance of certain fixes 2) there is no classification system or categories for bugs and problems reported, and as people post a mix of minor specific bugs and others that are major problems, it just becomes one giant mess that people like luthier will NOT spend hours on sifting through to find a few important snippets that might be relevant for them. categories need to be used for: - broken important elements that affect normal gameplay and "normal use" of the sim (eg game crashes under specific conditions etc, like the multiplane formations and dreaded 30 min play bug some experience, constant micro-freezes and stutters that prevent normal gameplay for some, etc..) - missing or incomplete important features that affect gameplay and "normal use" of the sim (lack of dynamic campaign engine, lack of cloud and weather changes, missing coop features, etc..) - aircraft performance issues (a prolonged technical debate with for/against information that can go for months or years) - minor specific bugs and omissions, eg landing gear, lights, flaps, control bugs on specific plane models - general improvements in "ease of use" issues and making it more intuitive and user friendly to use ( like improvements in the mission builder, control setup, the need for the release of a SDK so fans can start working on a dynamic campaign themselves if this is not forthcoming by 1c, etc..) 3) there also has to be some weighting and prioritizing in importance of feedback. with the threaded listing of responses by date of contribution, right now people posting their "opinion" is not differentiated from a detailed factual list of information posted by a more knowledgeable person however well intentioned, in its current form it is unlikely to a productive tool to inform luthier and Co of the fixes that are most urgently needed.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 04-09-2012 at 06:13 AM. |
#6
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A report written by a "casual visitors" unfortunately will not be constructive. Right now most bugs are reported as a single line that contains something that he reporter feels is wrong. That will not help the devs. We need a report that contains as a bare minimum: - Steps to reproduce: Helps the devs to find the bug and rule out handling errors by the user - Actual result: Helps the devs to understand what is wrong and what they have to look at to find the bug - Expected result: Helps the devs to implement the fix correctly - Additional information: Screenshots, mission files, tracks, excerpts from aircraft manuals, ... We need this to take away the workload from the devs. E.g. It doesn't help of the dev tries 2 hours to reproduce a bug just to find out that it works as intended and the user that reported it simply pressed the wrong button. Thus we need this even for the simplest bug. Thus, writing just one good and constructive report will take a long time, maybe 1 hour for a dead simple bug. Registering to the system will take 3 minutes. We need quality and not quantity. Quote:
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Last edited by 41Sqn_Banks; 04-09-2012 at 08:00 AM. |
#7
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Some issues may have 2 categories, e.g. Interface and Multiplayer specific. Importance is defined by number of votes. No need for classification based on importance. |
#8
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I agree with most of your points and Banks' comments but do not know if it is possible to implement them. If you register to the system I can give you admin rights to let you find out if it is possible. I do not see your name registered ATM.
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#9
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to albx
Hi. We need to activate account user whith nickname Aspid. The letter did not come to his mail. Can you help with this (activate his account)? |
#10
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right now we have 317 registered users
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