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#1
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Indeed, please raise it. And also, if they are the leader then another member of the flight continue the mission. Presently they follow the leader even when he is massively damaged.
But, they are working on AI, perhaps better to see what is produced? |
#2
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Yep, i waiting for the next patch, if the problem still exist i make a bug track.
I made test with script defined Waypoints and without, in both cases the error occur if one of the planes was damaged or running out of fuel. The plane did not land and circled around the airfield until fuel was empty. May be only my game is affected ![]() |
#3
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AI is really a mess. I'm not talking about air combat stuff but take-off, landing and player interaction is really a mess.
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#4
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Da rennst du bei mir offene Türen ein.
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#5
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It seems the AI try to keep within a percentile of the speed at the waypoint. So the 2nd to last waypoint must be near the airfield and the last waypoint, the speed must be 0. (the speed will snap to 180) Altitude I did not set on the landing waypoint so it doesnt seem to matter. I wonder if the AI try to be in a certain perctile of the Altitude also.
I tried this with 9 He111 at two different bases in the FMB. Would be good to try on dedi server. Last edited by 5./JG27.Farber; 04-06-2012 at 10:00 AM. |
#6
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I agree with other comments about waiting for patch until we can lodge any AI bug reports. As soon as the patch comes out I'm sure we'll all be wanting to stress test the Ai logic.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 04-06-2012 at 09:41 AM. |
#7
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Yeah wait for patch. I like just as the AI touch down, if you strafe them, they power back up and take off.
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