Quote:
Originally Posted by Golf Pro
I think reducing fuel also helps, in that I suspect it lessens the momentum of the dive. Also if you set it sufficiently low, it reduces the number of attack runs the AI will make before heading back to base.
|
This is some good advice. I've done some further tests today and came to a conclussion that the real problem is that AI is switching from one target to another during a pass. If it makes straight pass, there is no problem...however when it is down lo, it fires two rockets on the first pass and afterwards tries to attack another target it wildly makes a break turn and after firing rocket crashes into the ground. It is most apparent on second or third pass.