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Pilot's Lounge Members meetup

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  #1  
Old 04-01-2012, 11:37 PM
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ElAurens ElAurens is offline
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Krupi, one of the voices in the video mentioned it.
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  #2  
Old 04-02-2012, 06:40 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by ElAurens View Post
Krupi, one of the voices in the video mentioned it.
Hmm, looks like I need my hearing checked
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #3  
Old 04-02-2012, 07:57 AM
Flanker35M Flanker35M is offline
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S!

EVE is one of my favorites, already for over 6 years. But what is concerning me is the "push of nVidia" in this title too. This means that we get the "The Way AMD is to Be Shafted" aka TWAT logo and a piece of code disabling certain features when a non-nV card is detected. Now they offer nV cards for in-game currency so what else.

Otherwise the presentation was interesting, but I have my doubts how the servers will cope and in fleet battles eye candy = lag fest and low FPS. Anyway interesting..wish I could have been at the Fanfest..
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Old 04-02-2012, 08:20 AM
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That looks simply amazing
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  #5  
Old 04-02-2012, 08:30 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

EVE is one of my favorites, already for over 6 years. But what is concerning me is the "push of nVidia" in this title too. This means that we get the "The Way AMD is to Be Shafted" aka TWAT logo and a piece of code disabling certain features when a non-nV card is detected. Now they offer nV cards for in-game currency so what else.

Otherwise the presentation was interesting, but I have my doubts how the servers will cope and in fleet battles eye candy = lag fest and low FPS. Anyway interesting..wish I could have been at the Fanfest..
Hey Flanker,


I recently got back into eve, I am a low sp character (only 7 million) but I am looking to join a corp once I have my logistic skills up to speed, do you know a good corp for newer players.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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  #6  
Old 04-02-2012, 09:18 AM
Flanker35M Flanker35M is offline
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S!

Krupi, I would check EVE Online forums under Allaince/Corp Recruitment section. I think our corp has a minimum of 10-15mill SP to join, DAB.
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  #7  
Old 04-02-2012, 03:47 PM
Buchon Buchon is offline
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Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.

You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here.

The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here :

http://developer.amd.com/archive/gpu...s/default.aspx

It will mess panel lines for example, but there tech to fix this.

A recently AMD demo (Leo) showed Ptex and PRT Technology that is nothing but texture displacement correction by hardware, explained here :

http://developer.amd.com/samples/dem...TimeDemos.aspx

It was used to correct the texture of the face, shirt and the ears for example, all in real time.

So there still room for hope
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  #8  
Old 04-02-2012, 04:28 PM
Immermann Immermann is offline
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Yes it looks promising. Unless of course Nvidia only decides to make more of those million vertice concrete barriers again like in Crysis 2, in which case it's pointless.

http://techreport.com/articles.x/21404/2
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  #9  
Old 04-02-2012, 04:29 PM
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JG52Krupi JG52Krupi is offline
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So nvidia physx or amd ptex

Hopefully they will come to some sort of arrangement and the technology will become available to all... Yeah I know wishful thinking
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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  #10  
Old 04-04-2012, 03:07 PM
Stefem Stefem is offline
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Quote:
Originally Posted by Buchon View Post
Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.

You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here.

The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here :

http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx[/url]

It will mess panel lines for example, but there tech to fix this.

A recently AMD demo (Leo) showed Ptex and PRT Technology that is nothing but texture displacement correction by hardware, explained here :

http://developer.amd.com/samples/demos/pages/AMDRadeonHD7900SeriesGraphicsReal-TimeDemos.aspx[/url]

It was used to correct the texture of the face, shirt and the ears for example, all in real time.

So there still room for hope
Why? to have a flat surface tessellated? bump mapping does not alter geometry
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