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#1
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Thank you very much for your help and time to solve my problem.
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#2
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From the readme:
Water rendering To select water rendering mode please modify the Water section in the file conf.ini in the [Render_OpenGL] section (Water = 1 by default). Water = 0 – Water with flat geometry (fastest). Water = 1 – Water with flat geometry (fast). High quality water rendering modes with correct wave geometry Water = 2 – This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models. Water = 3 – Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models) Water = 4 – Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models) Reminder: ATI 9500 and higher supports modes: 0, 1, 2. NVIDIA 6600 and later models support: 0, 1, 2, 3, 4. NVIDIA cards before the 6xxx series support: 0, 1, 2 (2 is not recommended). |
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