Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #251  
Old 04-01-2012, 07:35 AM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by Anton88 View Post
Can ships be sunk by gunfire - and if not, can you add this to the Simulation?
Yes they can. As an example, I have sunk torpedo boats with gunfire (4 cannons) from a Tempest. However, anything bigger than that probably will not sink with gunfire alone.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #252  
Old 04-01-2012, 07:56 AM
Anton88 Anton88 is offline
Approved Member
 
Join Date: Mar 2012
Posts: 16
Default

Kawanishi H6K "Mavis" flying boat!

must have

Reply With Quote
  #253  
Old 04-01-2012, 08:04 AM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

i'm not part of DT but about Dgen Generator i know something...

in topic near by Asura working on new Dgen Generator ... new Dgen supported many new plane from 4.11 and Mods ...
may be DT look closely at his work ... i hope so ..

and for example i can fly in Dgen company in my SB with that new Dgen...
Attached Images
File Type: jpg Untitled-1 copy.JPG (681.8 KB, 36 views)
Reply With Quote
  #254  
Old 04-01-2012, 09:30 AM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Quote:
Originally Posted by magot View Post
5) Western Europe map in future ...
(Bohmen und Mahren - Czech map is on the way, near Poland)
Thank you for the info! This must be the first time we heard something official about future maps, very much appreciated.
Pershing is right that a Belorussia map is badly needed, if only for Barbarossa scenarios.
Reply With Quote
  #255  
Old 04-01-2012, 10:53 AM
_1SMV_Gitano _1SMV_Gitano is offline
Approved Member
 
Join Date: Oct 2007
Posts: 217
Default

Quote:
Originally Posted by Lagarto View Post
Pershing is right that a Belorussia map is badly needed, if only for Barbarossa scenarios.
AFAIK there is one Belarus map in the works by a 3rd party map-maker. If it meets the requirement for textures and objects it could be a welcomed addition...
__________________
Reply With Quote
  #256  
Old 04-01-2012, 02:16 PM
Ace1staller Ace1staller is offline
Approved Member
 
Join Date: Apr 2011
Location: somewhere in the united states
Posts: 125
Default

Quote:
Originally Posted by IceFire View Post
I'd like to see some tracks of you shooting that much in an enemy aircraft and it not going down.

That said... there are many stories from WWII that support the notion that light calibre machine guns were insufficient to bring down the better constructed and better armored aircraft. Here's one:


http://en.wikipedia.org/wiki/Robert_S._Johnson

Exceptional but not entirely unheard of.

The Buffalo Mark I which I presume you were flying against was one of the better protected Buffalo models (also one of the heaviest) and in general it was fairly well constructed. I'm not surprised that it would take a significant number of bullets to bring down. Particularly if the shooter were engaging from dead 6 and firing into the fuselage instead of aiming for the engine or wing roots where the more vulnerable components are.

What does shortchange the lighter calibres are some of the smaller finely detailed damage model components. The kind of thing they did right away with Cliffs of Dover but just weren't part of the original IL-2.
Yeah I heard the story of that P-47 pilot, I think I'm aiming at the wrongs spots then.
Reply With Quote
  #257  
Old 04-01-2012, 02:26 PM
Ace1staller Ace1staller is offline
Approved Member
 
Join Date: Apr 2011
Location: somewhere in the united states
Posts: 125
Default

Quote:
Originally Posted by Macwan View Post
My wishlist for 4.12

one or two new aircrafts from this list :

D.520
M.B.152
Loire 130
Westland Lysander
Westland Whirlwind
Hawker Typhoon
Bristol Beaufort
Do 18
Do 24
Heinkel Uhu
Hs 126
Curtiss Helldiver
Lockheed Hudson
Vultee Vengeance
Vought Kingfisher
Mitsubishi Nell
Mitsubishi Pete
Aichi Jake
Airspeed Horsa
Waco Hadrian

(question : are Glenn Martin aircrafts allowed ?)

New Features :
-extended DM models for ships
-New effects for ships (oil, fire...)
-submarines escaping/diving ability

one or two new ships from this list :
Dunkerque (with Loire 130)
Lorraine Class
Mogador Class
Vittorio Veneto
Conte Di Cavour
Pola Class
Scipione Africano Class
Yamato
Kongo Class
Prinz Eugen
Ark Royal
Repulse
County Class
City Class
Lexington / Saratoga (allowed ?)

one or two new maps from this list :
Lybia
Tunisia
Sicily, South Italy
Kunming, Yunnan (allowed ?)
Anchorage, Aleutian Islands

Big stuff. But I'm rather realistic, 1 or 2 per categories is enough for me.
(ok I now, maps..)


Cheers !


Macwan.
Agree with the D-520 and M.B. 152 because we need more French fighters and more French bombers. Don't have anything I like to concern about ships. Also I now there is a tunsia map for mods and I agree about the Anchorage,Aleutian Islands map is what we need for 4.12
Reply With Quote
  #258  
Old 04-01-2012, 02:29 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Ace1staller View Post
Yeah I heard the story of that P-47 pilot, I think I'm aiming at the wrongs spots then.
Probably If you want to start a separate topic on effective gunnery I can try and put together a few pointers. I find most people in general tend to spray rather than aim and they tend to begin firing well beyond the effective range. I started this way as well. My little mindgame I play with myself is when I think I'm in range... I hold my breath for a quick moment and then open fire. Gives myself time to mentally calculate the deflection and it means I'm that much closer to the target.

The rest is technique. I'm sure several would be willing to help you out.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #259  
Old 04-01-2012, 08:22 PM
Ace1staller Ace1staller is offline
Approved Member
 
Join Date: Apr 2011
Location: somewhere in the united states
Posts: 125
Default

Quote:
Originally Posted by IceFire View Post
Probably If you want to start a separate topic on effective gunnery I can try and put together a few pointers. I find most people in general tend to spray rather than aim and they tend to begin firing well beyond the effective range. I started this way as well. My little mindgame I play with myself is when I think I'm in range... I hold my breath for a quick moment and then open fire. Gives myself time to mentally calculate the deflection and it means I'm that much closer to the target.

The rest is technique. I'm sure several would be willing to help you out.
K, you can do that Icefire
Reply With Quote
  #260  
Old 04-02-2012, 07:26 AM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

IMHO the problem with firing at close range in this game is that aircraft, when hit, tend to explode mid-air, much too often to my taste. I've ruined many of my offline campaigns this way, caught in the blast of my exploding adversary. I daresay this feature is exaggerated and could be toned down a little.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:08 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.