![]() |
|
#1
|
|||
|
|||
![]()
1) More options for ground AI-units (tanks and vehicle's platoons). Especially for distances between units in formation, type of formation, open fire range, speed, attaching/detaching units (to each other) and so on.
2) Triggers for ground units (for advanced battle logic) 3) Some new ground units - Platoons, companies and other smaller groups of infantery (to get them into "trenches") - Self-propelled artellery (like Wespe, Hummel, Priest & other). - Platoons of APC (for example SdKfz 251) 4) Night fight things like "Lichtenstein", "Ground service - Pilot" communication system, flare bombs and everything.. 5) More maps - Poland - Belorussia - Northern Germany with Denmark and Norway - Holland |
#2
|
|||
|
|||
![]()
Hello pilots
I have a few good ideas to be implemented on the next update. 1. The R/R/R (Rarm/Refuel/Repair) option will give to the game a more "life" and realism. 2. Weather or climatology: 2.1.Variable random weather in the middle of a mission. 2.2. The wind is a very important fact in the game. Wind can change any time no matter the weather. 2.3. When raining, the runway should be slippery. 2.4. Since you can have mirror (inside the cockpit), this could be a very good idea to have puddles on the runway reflecting the objects (e.g.: airplanes, trees, building, etc.). 3. Pilot head movements: 3.1. With the new options that you can see the head movements of your colleagues, the gunners should have the same effect. I fly with 7 friends in a local network, some of them are my gunners (B-25), others are my wing men and the rest my "enemies". The gunners don't have this privilege. 3.2. Since you can "move" your head (mouse, TrackIR or other devices), should be implemented the possibility to put your head outside your cockpit to taxi in a better way and realism. 4. Vehicles: 4.1. When you area in FMB and want to have vehicles (cars and/or trucks) they should be put in randomize movement within a specific area to have more "life" and realism and at night they turn on their lights. 5. The AI Aircraft doesn't are affected by torque, the only one to have this great effect is the TB-3 (the bomber with four engines). In take off, is beautifl to see this lady dealing with torque and is very good effect. The rest of the AI airplanes doesn't have it. I think some of this ideas can be implemented on the next updates or give a new ideas to develop other good stuff. Thank you. |
![]() |
Thread Tools | |
Display Modes | |
|
|