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Yes I over come this problem a while back. But I was not getting the second "obective complete" because I was spawning my groups off a ttime and the trigger for the groups was already triggered. You have to hard code the spawn not have it in the Mis file. Well this works for me anyway.
Code:
if ("BG2_1".Equals(shortName) && active) //name of the Ttime spawn [trigger] { AiAction action = GamePlay.gpGetAction("BGSpawn2_1"); //name of the [action] spawn if (action != null) { action.Do(); } GamePlay.gpGetTrigger(shortName).Enable = false; //Added section to generate new trigger ISectionFile f = GamePlay.gpCreateSectionFile(); string sect = "Trigger"; //dont touch string key = "Trigger name here"; //put tgroupDestroy [Trigger] name here string value = " TGroupDestroyed BoB_LW_KuFlGr_606.02 50"; //just add the flight or chief name here f.add(sect, key, value); GamePlay.gpPostMissionLoad(f); }
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