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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2012, 10:43 PM
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addman addman is offline
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Just came off ATAG, a few examples of why I prefer coops old style:

1. No human 109/110 vulchers above the airfield (unless put there by mission maker)
2. Wanted to do some bomber intercepting, took off in my 110 and flew around for the good part of an hour along the channel, didn't see 1 bomber, waste of precious time for me plus a spit jumped me and I didn't hear it because I had my headphones off *doh!*

How it would've gotten down if it were "old" style coop:

Group of players select aircraft, spawn and take off and goes on their merry way towards target/intercept/bombing raid etc. No human players spoiling all their fun before they are even in the air. Don't have to look for bombers that may or may not show up at a certain time and place.

Don't get me wrong ATAG is great but sometimes the whole dogfight/coop hybrid doesn't do either very good, ok maybe the dogfighting part but that never interested me so much.
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Old 03-26-2012, 10:53 PM
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6S.Tamat 6S.Tamat is offline
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Originally Posted by addman View Post
a spit jumped me and I didn't hear it because I had my headphones off *doh!*
Finally someone found a way to eliminate the totally unrealistical sound radar!!
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Old 03-26-2012, 11:00 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by addman View Post
Just came off ATAG, a few examples of why I prefer coops old style:

1. No human 109/110 vulchers above the airfield (unless put there by mission maker)
2. Wanted to do some bomber intercepting, took off in my 110 and flew around for the good part of an hour along the channel, didn't see 1 bomber, waste of precious time for me plus a spit jumped me and I didn't hear it because I had my headphones off *doh!*

How it would've gotten down if it were "old" style coop:

Group of players select aircraft, spawn and take off and goes on their merry way towards target/intercept/bombing raid etc. No human players spoiling all their fun before they are even in the air. Don't have to look for bombers that may or may not show up at a certain time and place.

Don't get me wrong ATAG is great but sometimes the whole dogfight/coop hybrid doesn't do either very good, ok maybe the dogfighting part but that never interested me so much.
You like COOPs for the reason I hate them. In COOPs you usually know where everyone is starting from (both teams) you know where the objective is / what to do. Because of this you don't have to worry about anything until you get to where you'd could possibly be time enough in the mission to have an enemy in your area.

I like dynamic, ever changing scenarios. I like to spawn in and not know where any enemies are at other than those on coms calling them out, such as how it would be in a real patrol. Not only do you have the objectives to protect/defend/destroy, you have the dynamic situation of an enemy being anywhere on the map at any time. If there was ever a situation that occurred in WWII where the Axis and the Allied forces both took off at the same time and met in the middle somewhere, I've yet to read about it. But in a COOP that's exactly what happens. Every starts exactly the same time. It's not my cup of tea just because you can usually figure out how things are going to happen because of it. I much more prefer the idk what's going on atmosphere where anything can happen at any time, at any place. It's much more dynamic. Sure it can be boring and it can also be brilliant, but I've never felt like I was part of something realistic in a COOP, unless it was a massive 100 player organized event - even then, you have a good idea of what's going to happen if your roles are assigned to you.
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Old 03-26-2012, 11:19 PM
Dano Dano is offline
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Originally Posted by ATAG_Bliss View Post
You like COOPs for the reason I hate them. In COOPs you usually know where everyone is starting from (both teams) you know where the objective is / what to do. Because of this you don't have to worry about anything until you get to where you'd could possibly be time enough in the mission to have an enemy in your area.

I like dynamic, ever changing scenarios. I like to spawn in and not know where any enemies are at other than those on coms calling them out, such as how it would be in a real patrol. Not only do you have the objectives to protect/defend/destroy, you have the dynamic situation of an enemy being anywhere on the map at any time. If there was ever a situation that occurred in WWII where the Axis and the Allied forces both took off at the same time and met in the middle somewhere, I've yet to read about it. But in a COOP that's exactly what happens. Every starts exactly the same time. It's not my cup of tea just because you can usually figure out how things are going to happen because of it. I much more prefer the idk what's going on atmosphere where anything can happen at any time, at any place. It's much more dynamic. Sure it can be boring and it can also be brilliant, but I've never felt like I was part of something realistic in a COOP, unless it was a massive 100 player organized event - even then, you have a good idea of what's going to happen if your roles are assigned to you.
Exactly

It's surely just a question of discipline to get your squadron to set up on the airfield instead of in a ready room? Maybe a couple flying a CAP while doing so? Those mannable AAA guns will be a godsend when they come right?

Maybe the next stage will be that we get a real in game ready room where we can play the piano and gaze out of the window.
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